Hi everyone,
I'm one of the developers of the game Crafting Kingdom.
We just released the game today and we would love to know what you think, especially in terms of the game's accessibility.
The game focuses a lot on crafting resources, producing goods and then selling them.
You start out small, chopping logs in your lumberyard. Eventually you will work your way up unlock new products, buy new buildings and production facilities which allow you to produce more valuable goods.
You can also build out your own estate, if you have the necessary construction materials.
The game is incremental, which means one of the gameplay mechanics is that you need to restart your progress every now and then to get ahead. You complete quests and earn bonuses like faster production and higher sale prices for your next restart.
The game is free. There are optional ads, but no in-app purchases. The ads are voluntary rewarded videos, which will give you a powerful boost for watching (for example double log production for 10 minutes).
You can find the game here:
https://itunes.apple.com/us/app/crafting-kingdom/id1190611967?ls=1&mt=8
We tried to make this game as accessible as possible, but know that there are probably plenty of things that could be better. We would really appreciate some feedback on what could be improved. Any feedback is welcome.
Please note: The game uses Unity and the Unity Accessibility Plugin (UAP), so not all VoiceOver gestures are supported.
Comments
maybe i shouldn't have shared the touch screen method
the accessibility feature put into the game is designed to be done by swiping. touch screen although is quicker but is unorthodox way so you just carry on doing what you do. voiceover doesn't say the word scroll down when i touch that area. it is considered not accessible so don't use it. if you think you can't find it means it is not there, if it doesn't work for you means it is not working, just forget it and continue to feel good about yourself.
I didn't actually understand the last post
This game is free. And I don't think there is a scroll down button. Sorry if I am confused, it's not the first time.
ATTE: Sabrina
Hi, Sabrina;
What the poster before you was talking about is the fact that he made a payment so that the boosts will be available without having to listen or watch ads from the App Store.
for all
agreed there steady. this is definitely nothing to do with the accessibility feature. i'm going to try to describe best i can on how you can somewhat scroll down, remember, if you can't get this to work, please don't complain and start demanding a scroll down button or something. please please. if you can't get it to work, it's because you can't get it to work, not a bug in this game.now for those who still don't mind trying and failing. when you have something like more than 20 or so slots in a particular building, first choose that building from the world map, say farm for example, double tap on farm to get in to the farm, you will hear the game say farm. now, find the home button and then place your finger at the screen just above the home button. you may not hear anything other then some clicking sounds. if you can see, you will see the slots start to scroll down. if you were to keep your finger on the part of the screen just slightly above the home button for 1 or 2 seconds, you will hear the game say how much it costs to buy the next slot. you have actually reached the bottom of the screen without having to swipe down multiple times. if you want to go to say slot 15 or so, just don't hold your finger on the screen for too long. basically the longer you keep your finger on the that area of the screen, the further it will scroll down. so, to scroll down say a building with 50 slots will take quite a bit longer than a building with 25 slots. just play around with the duration your finger is on the screen area just above the home button and you should get a hang of it. of course please please remember if you cant do it, it's not because there is a problem with this game. please do not start demanding for this and that again. just keep trying if you have the patience and i believe you should get it. if you can't, then just continue using the swiping down method which is actually made for blind people. i am getting a little fed up with a few of you who just because of a few more extra swipes which you are not happy to do, you start demanding for pretty much useless features to be added. michelle has already done a lot for us, we should learn to appreciative and not just complain and demand for features just because some small thing inconvenience you a littlefor those who still love this game and appreciate michelle and team, continue to enjoy this game like i am still doing. thank you once again for a great and addictive game michelle and team.
And I agree with you, too.
I couldn't have said it better myself. I agree with you 100%.
incredible game and unnecessary feature requests
After hearing about this game for so long, I decided to give it a try near the end of May. Well, there goes all of my spare time! What a fun game, especially for the price. I have used the in app purchase that is available.
As for those who want a button to quickly get to the bottom of the slots, I totally agree with who said how unnecessary it is, and that we should appreciate all of the work and the replies to our game thoughts and suggestions. The efforts on making Krafting Kingdom Voice-Over accessible are very much appreciated by me. You are giving superb customer service. I sure do have a long way to go, as I have only created a simple building, although I have gotten to the $500,000 amount in the bank, so the bags of gold are fuller than they were, and the Princess gave me a 20 percent increase yesterday. I sure don't see how millions are being racked up within an hour or so, but I am still fairly new to the game.
Agree
I agree with Kelvin and others I don't have to swipe down too much. I just put my finger by the home button and I find the end of where it would tell me the cost of how much a production slot would be. So just because something doesn't work for you means its a bug. I say leave it as is. If we have to make plenty money in the game we would want to sell things so having a stop all production may not be useful for some people. Just keep selling products. Isn't that the game it self? To craft and sell?
Why be rude?
I asked for the button to be able to be flicked down to in the Princess and Estate tabs as it'd be a cleaner UI instead of feeling like I'm just wading through information I don't need to hear.
The rude replies implying that I said it was the most important or more important than anything else are unnecessary. Regardless, I think it'd be a reasonably easy fix, and I'd also appreciate the stop/change production buttons for when I'm trying to line up numbers of products, for building metal or ladders, for example, which have materials that wildly vary in build speed.
Thanks Kelvin and some comments
Kelvin, thanks for explaining how the scroll down works. After reading your explanation, I immediately tried it, and it worked like a charm.
I want to thank you for giving this description. It helped me, and I'm sure it will help others.
The following isn't directed towards you Kelvin.
As for people demanding feature request, I don't recall seeing one single demand.
I do recall, however, Michelle asking for our input to help shape this game accessibility wise.
Getting things done in a quick and efficient manner is part of accessibility to me.
Therefore, asking for a "Change All Production" button and anchors at the bottom of certain screens, to get things done quick and efficient is not an unreasonable request especially when we were asked for our input.
I too, think Michelle has done a wonderful job with this game, and she has given us countless hours of entertainment, for which I am very appreciative.
possible addition
Although not necessary, I would like to see a "sell all products" button that is attained as a reward in this GREAT game
A Question to the Developers
Hi, I just recently finished expanding my estate, and I now have a castle.
My question to the developers is:
Are you guys going to add more expansions to the Estate in the future, or is that going to be the end of it?
I guess right now, all I have left to do is to finish my quests.
I'm really hoping you guys will add some more to the Estate because personally, it's going to be too repetitive for me if all I have left to do are my quests.
a wonderful game
I want to thank the developers of this game. I am fully addicted. I have a suggestion, I do not know how to develop applications so I am not sure it can be done or not, but if possible please make some arangements that if I uninstall and reinstall the game I should not loose my progress. thanks again for this game.
RE: Change Production Button
Michelle,
This is in response to your question about a change all production slots button. I am fully supportive of this feature, and I believe it would be extremely useful. Even when changing over 15-20 production slots, it's rather time consuming to have to change each slot one by one. When you have 50+, it takes a very long time. If you really want to get creative, a way to specify which slots are to get the change would be wonderful as well, but I'd put the change all as priority. For example, what I mean is you can hit a select button, then scroll through and select each slot you want the change to apply to, such as slots 5-10. then you make the change, such as produce leather strips, and then all those selected slots are changed over.
There were only two main things in this amazing game that I have found dawnting and that I kind of dread doing when the time came. First was having to manually start all production slots, but you already addressed that, so thank you very much for that! The other is having to change over so many slots when switching quests or for whatever reason.
Regarding some of the other recent suggestions, here are my comments:
Sell all button: I personally would like this, as often I like selling everything, and when you are producing 7-8 things, having to flick 20 times to sell all items is a bit time consuming, but I would not consider it high priority. That being said, it's probably a 2-minute feature to implement, so that is up to you if you wish to do it or not.
One other thing I would say regarding a sell all: it could also have a disadvantage where you do sell all the prerequisits for a product, so you will temporarily stop production until the prerequisits are again produced.
Flicking: I personally have no issues with the flicking as-is, and I think this is one of those cases where there isn't one formula that will please everyone, so it is easy to get bogged down in something that is very minor and pretty much will please some and annoy some no matter what you do. That being said, a flick to the open gift button I guess would be nice, but in the grand scheme of things, it's one extra flick right once a day, so I find it a bit, well, unnecessary to bring up. In the time it has taken people to ask for the feature, they could have flicked to the open gift button 50 times already.
One slight odd thing I have noticed is that when in the selection production screen for a slot, the back button is at the very bottom in terms of flick order, but everywhere else, the back button is at the top.
Another flick idea that I personally would like is when flicking up and down in the city, it would be nice if the flick could land you on the sell all button, rather than on the item heading. When selling 10 things, it doubles the number of flicks to sell all, as you have to flick down, flick right, double tap. It could be nice to hear something like this when you flick down: "Logs, sell all button", "Timber, sell all button", etc. But again, these are very minor things in my view.
Another idea I have is that it would be nice to be able to have a boost apply to all four boost slots, so we don't have to activate the same boost four times. Again, pretty minor thing, but a nice to have.
Lastly, I still find double tapping to be a bit iffy. In the game's first version, flicking was iffy, and you fixed that perfectly, but double tapping still often fails for me. Often may be too strong, but at least 10-20% of the time, when I double tap, especially in a list of production slots, it thinks I tapped a slot instead of double tapping, so it shifts my focus. So when I have 50 slots, and I'm trying to flick and start production, or change what is being produced, I constantly lose my place, as it thinks I single tap and shifts the focus up or down a few slots. I think this is a simple matter of how the application is interpreting the double taps. I have noticed that if I double tap very fast after a flick, that is when It often seems to miss it. When you are doing 50 slots, you tend to flick and double tap very fast. That is, I don't flick, then wait a second before doing the double tap. If you could look into that, I'd really appreciate it.
That's about it for now I think. Thank you again for a wonderful game and for your commitment to accessibility.
Great in-app purchase
I just purchased the boost unlock, and I'm making 5 logs in 3 seconds. How much more amazing can this game get?
Just some comments
Haven't posted in a while, but I'm up to requiring a million lumber and meat, so I'm definitely in agreement of a change all production button. One thing I'm curious about though, do your quests change upon restart regardless of if any quests have been completed or not? For example, you restart your game after completing some quests. You then realize you don't particularly like any of the quests that appeared. Would they change if you restart again, or are you stuck with those quests?
Concerning quests reappearing after a game reset
Frrom my own experience, I can tell you that quests where you must use a certain number of boosts or buy a certain number of automations will still be in the quest list if you don't complete them before resetting Crafting Kingdom. However, I can't tell you what happens with the quests where you must sell a certain number of products, as I have usually completed those before resetting the game.
I think a simple change all
I think a simple change all production button would be a bit of a blunt instrument I agree that there must be an easier way to change what slots produce given that we have to swipe through everything, but I think that the feature has to be more complex, as others have said I might not want all my slots producing one product, for example in the lumber yard or the quarry there really needs to be ways you can select multiple slots at once and say you want them to produce a particular material, then select further slots and say you want these slots to make something else. a simple button to produce all of one material will just be two inflexible I think.
Personally, I think it's
Personally, I think it's easier to change say, 10 slots vs 30 or 40. Plus, you would get more control over productions times and quantities. Personally, I like my production to focus on one item at a time unless others are required.
ON change all production
I think changing multiple slots to multiple different products at once could be to confusing. I would like to see a change all button to make all slots produce the same product. If you are running multiple production chanes at once then I don't think it's unreasonable to manually configure those.
What I would like to see is a produce nothing option. Specifically I'm currently working on both a tools and a metal quest. I am making metal parts and selling the left over metal. I assume I will finish my metal quest before tools. It would be nice if there was a way to set a bunch of my quory and furnis slots to produce nothing after the metal quest is done. After the metal quest is done using the restart all button on the quory and furnis will produce a bunch of extra metal. This metal takes up storage space that could be better used to allow me to produce tools for longer before my storage fills up.
Quests
Hi James,
no, quests are not replaced upon restart, unless they have been completed. For the time being, you are stuck with the randomly selected quest.
We're currently talking about if and how to make it possible to instead select your quests yourself from a list after a restart, but we're still designing this and it's not decided or anything.
I personally love the
I personally love the randomness of the quests though, I'd say leave it the way it is. The user needs to be challenged to ear then rewards not chose which quests he/she can do. Or did I misread someware, if I did that's totally fine.
Braille support?
I find that when I try to play this with a Braille display, I get just a blank display. The only way I can navigate is by using the touchscreen and speech. I find that I can't play the game in a quiet environment or in private unless I'm wearing headphones.
re: quests
i'm fine either way. to some extent, it may make this game a little more interesting having a choice of quest lists though. so u can choose which are the buildings u needing boosting, whether in terms of sale prices, or just cheaper expansion or automations. but if the decision is to leave the quest list as it is, I am perfectly fine too. hoping for more estate expansion though, as I have 1 less thing to strive for now that I have completed all estate expansion and my princess is already at %100.
re: braille support
hi there. u must understand that this is first and fore most not a text based game. in fact, there are many graphics in this game. so I guess that explains everything? the developer of this game just made it accessible for us to play with our phone, not things like braille displays or smart watches. just have a ear piece handy to enjoy this game anywhere my friend.
Makes Sense
Sorry, I probably came off as ungrateful. I didn't intend to come off that way. I merely thought that I was missing something and perhaps there was a way to use Braille with the game. :-) But if not, I am not any less appreciative of this great game. I think the developer(s) have done an amazing job.
Some thoughts on what was said so far.
Hello to all,
I am fine with The quests either way. Whether there is a quest list or not, I am fine with it. Maybe, it can be Something you disable or enable in the options? Just a thought.
By the way, I finally excepted that invite for the test flight Stuff, so I am here when the next Vega is ready.
Goodbye for now.
More Thoughts and A Question for Michelle
I'm still voting for the "Change All Production" button.
As someone has already pointed out, it will be easier to change 10 or more slots as oppose to 50 manually.
As for the quest list, I am voting for keeping them random.
As for expansions, I am about to finish my last expansion. I am also wondering if there will be any additional expansions in the future?
On the previous page, someone ask about this and was hoping for additional expansions because they thought it might be a little too repetitive to just sell products.
I am agreeing with that person.
If additional expansions are in the future of the game, a suggestion might be to use more than 2 products as a requirement, and perhaps different amounts as well, such as in the last expansion.
I'm also still hoping for a "Stop Production" button.
Yes, this is a manufacturing and selling game. However, when you are suppose to namufacture a specified number of product, and you have done so, it would be nice to be able to stop production of that product, so your valuable storage space isn't filled with unnecessary products.
Michelle, I'm wondering what are your thoughts on these things?
Would like to beta test the new updates
I would also like to beta test the update. Even if they don't come out often, I know how hard the app developers are working to improve the app, even though I love it already. This is an amazing game.
Change All Production
Thanks to everyone who weighed in on the "Change All Production" button feature. From what I gather, it would be helpful for more advanced players that have 10 or more production slots in a location. At the same time though it sounded like it isn't a must-have feature without which the game becomes unplayable.
We've discussed this internally and find that it is something we would like to tackle in a later update, and deal with more urgent feature requests first. The highest priority item is offering a form of cloud save. This feature is requested by sighted and blind players alike, and it's currently at the top of our list.
Michelle, that is great news!
Thanks for all the hard work put into this wonderful game.
any news on when we will get our space back
Hi michelle, any news on when we will get our space back that was eaten by the videos in crafting kingdom? for me a large amount was taken up by this bug and I really would like it back, in my view this is quite an important bug that needs solving because it affects both sighted and blind players and it ties up space indefinitely that I can't recover unless I delete and reinstall the game, I did try emailing you to ask about this and also sent in some other bug reports but didn't get a reply.
Actually for me changing more
Actually for me changing more than 1 productions slot is hard and here's why.
On the android version if I change a production slot let's say at position 10 I get kicked back o the top, then I go to slot 11 and change that, I get kicked back to the top etc etc etc. I have no clue if the same hold true for iOs, so if I wanted to change slots 11-15 to be leather I should be able to do that in one fell swoop. Thoughts?
Crafting Kingdom jumping to the control senter.
Hello.
I've noticed that the game jumps to the control senter when I try to flick up and that the game is very slow.
A question about playing
Hello can somebody give me a tip on when what I mean I really when I restart do I leave the princess a word or do I keep that and is it recommends better to have all the doing is unlocked before restarting or restart and start over I hope this is understandable and I'm at buildings and I'm at the princess Donna I meant bonus Jesse curious cause I'm thinking of restarting and I don't remember what I keep and what I will I meant I don't remember what I keep and what I lose
Answering Anthonies question.
Hello. When you restart, depending on what quests you do you will get mini upgrades for the next time you play. For example, if you buy the quory and then buy fifteen automations then restart, you will now have the start all autimations button unlocked that will allow you, when pressed to restart all the autimations in that building.
quest vote
Hello. I vote for leaving the quests the way they are. I play this game alot and really like the random quests. So that's my opinion about that. I have a question. On some quests it says that I need to do things to get ten percent lower expansion cost. What does that mean. It said farm last time. Thanks. //Sabrina.
Expansion
That means it'll cost 10 percent less to buy new slots specifically in the farm. Like, adding slot 2 when you first buy the farm, if that makes sense.
Just discovered a way to stop production mid-cycle
I've seen in this thread that people would like to stop production of whatever product they are crafting in the middle of an automation cycle when they have a certain number of that product, to complete a quest for example, and this didn't seem possible. However, by pure luck, I've found a way of doing so. Till now, I didn't think you could change what a production slot produces till the end of your automation time, but earlier today I changed the product in a production slot before automation finished, as a test, and it worked. In my case, I'd finished a coal quest and wanted to finish an iron ore quest, so I wanted to switch production slots in the quarry to iron ore which previously produced coal. I changed most of them at the beginning of an automation cycle, but missed one, which prompted me to try the experiment above, and that thankfully proved successful.
Right
Ah, right. That makes perfectly sence now that you say it. Thanks for the explanation.
New Beta for Update starting this week
Hi everyone,
the next update is just around the corner, but we'd like to beta test it thoroughly before releasing it to the store. So please be patient for just a few more days.
I'll post the list of changes here as well once it is live - it can already be found on Reddit.
I also wanted to give an update on the storage space issue.
We investigated the problem, we really spend quite a lot of time on it - but we haven't been able to find a solution for the issue yet. It appears that the cached videos sometimes don't get properly removed after playing. We contacted the company that provided us with the plugin, but they cannot help either, because each ad provider is using their own proprietary and closed source code to download and display the videos. We've also looked into locating the videos from code in an attempt to delete them automatically, but it seems they are hidden. To make it worse, the problem doesn't occur all the time, not on all devices and apparently not with all ad providers.
Right now, our only known working solution would be to implement a cloud save option as soon as possible, so that you can back up your game, delete it from the hard drive and reinstall. That will clean out the storage. It's not exactly a brilliant solution, but at least one that we can achieve. We don't want to delay this any longer, because taking up valuable space is not a small matter to us.
This current update doesn't yet include cloud save, because we couldn't get it done in time. It is now on the top of our list and we're planning to include that with the next update.
looking forward to this
Really looking forward to the update.
great!
really looking forward to beta testing the next version of this game. hopefully the version number has been updated so as once the version is live, I will receive the update from the app store. i'm actually still playing with the beta version as I did not receive any update from the app store since the full release of the current version went live some months back.
some featback and suggestions
hi michelle and team.
got another suggestion/featback. I think some of the higher quests' rewards got to be adjusted again. I spent about a month or more finishing the buy 5000 automations quest, and only got 5 more minutes of automation. I kind of think this reward is a little less considering the time and effort put in to completing this quest. and guess what right after I restarted again, I got the buy 10000 automations quest, and also it's just 5 more minutes of automation for buying 10000 automations, which will probably take me more than 2 months to finally complete this quest. a friend of mine also got the use 5000 boosts and also, the reward is just another 5 minutes of boost duration which I think deserve an increase of boost time as a reward. hope u and your team can discuss and consider this.
played this game like since it's release, and i'm still loving it. hope there will be more estate expansions soon as I always end each playthrough with too much gold. and oh speaking of gold, i got another bug to report. once your amount of gold exceeds about 1.2 billion, i will hear that i have negative gold for some reason. please look in to this as well? keep up the great work!
sluggishness and voice
I would like to please see the speed possibly being increased for the game. Sometimes when playing the game, after a while, the game becomes very sluggish and I have to quit and save, or just close the game out entirely from the app switcher. Also, for Voiceover, by default it uses the compact Samantha voice and i would like to see an option where it looks at the speech voices you have installed even if they are higher quality voices and you can use one of those. Also one more thing that i think should be looked at is the music. I want to first say that the music that plays is not a bad piece of music at all. It is very relaxing and calm. But, are their other pieces of music that can be put in to an update? Maybe something at the start of the game, then when you start the game you hear that music, and if you go in to other places of the game once again the music changes?
Hi,
Hi,
not exactly sure if you have your system voice set to anything other than compact samantha. If you use the accessibility mode, that is, play without VO turned on, as far as I know, it uses whatever system voice that is selected. For instance, my game is using Alex as it's voice, with a fairly fast speaking rate. I don't know exactly if that is how the access mode is supposed to work in the game with reading prompts, but that's how mine works!
Alrighty! I have come up with
Alrighty! I have come up with the perfect solution for anyone's speech issues. Please turn off Voiceover once you are in accessibility mode. If you are using a voice with a slower speaking rate, go into settings>general>accessibility>speech, and go to voices. once there, select whatever language you use. Go into that, and select the voice, for instance siri male. please note: this is your device's system voice, not the Voiceover voice. So, this is the voice that reads if you use the speak screen command, or speak selection item. You can set your speaking rate for the system voice in the speedch panel under accessibility settings.
HTH, and good luck kingdom crafters!
Does not work
It would be nice if you could change the speech rate of the system voice but I could not make it work. I followed the instructions exactly and then closed Crafton kingdom and the settings app and when I restarted Crofton kingdom with voice over off it is still a slow voice. Sorry for the miss spellings stupid dictation.
My system voice didn't change either
Even though I usually play Crafting Kingdom with VoiceOver on, I followed the instructions above to change my iPhone's system voice to Kate Enhanced, the same voice I use as the default voice in VoiceOver. However, when I reopened Crafting Kingdom after changing the system voice and its speaking rate in Settings, I still had a slow compact Samantha. Thankfully, Crafting Kingdom rarely gives me navigation problems when VoiceOver is on these days, so I can still use Kate while playing this game, mostly avoiding Samantha, who has never been one of my favourite voices by a long shot. At some point I may restart my phone to see if that makes the system voice change, but in the meantime I'll continue to play Crafting Kingdom with VO running as i usually do.
crafting kingdom and storage
Hi Michelle, its great to know the cloud save feature will allow for saving of the game so that I can delete and reinstall the app to reclaim my space I appreciate that you have spent a lot of time trying to find a solution to the video ads issue.
But I have a question, what are the plans to ensure that the game doesn't keep eating space up for new players of the game or for those who for whatever reason don't or can't purchase the full version?
I think the description of the game should be updated to inform people that this could be an issue as they might not realize.
I think also maybe if there is no easy way for you to determine which advert providers are the cause of the game eating space for those who have to watch the adverts that you should consider getting rid of video adverts and trying to have them replaced with text based adverts as some other apps do, in fact there are some adverts in other apps I have scene which are totally invisible to VoiceOver so they display but as far as VoiceOver is concerned they are not there. I just feel that users should be informed that this is a potential issue and that if there is no proper solution alternative adverts need to be considered or as an alternative maybe some kind of subscription model could be considered to allow for game play and for you to continue to raise revenue to fund further development. as although its nice to have an advert free game its also important you have money to continue developing it which you might not be able to do if we all purchase ad free, and you make no money from displaying them. Unfortunately this happens with a lot of games for blind players people buy them but then there isn't enough money to maintain them or they are simply abandoned by developers.
Accessibility activation
Hi Michelle, I wanted to suggest that you add a way in which the app detects that voiceover is on and turns accessibility on. I thought you could turn accessibility on by triple tapping but it doesn't seem to work and when I turned it of to show the game to a friend I couldn't turn it back on without sighted help. Thank you for all you have been doing to make the game accessible.