**Releasing November 20th**
Hey Folks, I just wanted to share some information on the upcoming Adventure To Fate: Dungeons game. This is the next chapter in the Adventure To Fate series and will be the 7th release over the past 14+ years.
Here is a preview of the game and what sets it apart from the previous ones.
Adventure To Fate: Dungeons is a turn-based roguelike RPG built on over a decade of handcrafted systems and content, now expanded with new roguelike mechanics, dungeons, and deeper progression than ever before. Battle through multiple unique dungeons, each with its own enemies, layouts, special mode, and storyline
New Features:
Prefixes (Items & NPCs)
Dynamic prefixes now modify both gear and enemies, adding variety to battles and loot. Expect surprises like “Frozen” staves or “Vengeful” enemies. These modifiers make every run feel more dynamic and unpredictable.
New Classes & Skills
Expanded class selection with fresh archetypes and unique abilities. The Thief introduces stealthy new mechanics, including the ability to steal and instantly equip items during combat.
Dungeons & Modes
Procedurally generated floors, themed challenges, and evolving modifiers. Explore the Crypt of Fate, The Lost Sands, and the Frozen Spire. New challenge modes, such as Mystic Mode and Hellish Mode, offer roguelike depth with harsh restrictions.
New Bosses & NPC Mechanics
Unique bosses that feature modular behaviors, taunts, and battle opening effects for a fresh challenge each time.
Art, Music & Sound Effects
A strong focus on immersive audio, especially tailored for VoiceOver users. The soundtrack includes a custom progressive rock album composed by Aaron Cloutier, with layered dungeon themes and encounter music.
QoL Improvements
Better VoiceOver support across menus and combat, improved onboarding, and a new auto-equip system that helps players jump right into the action.
Quests, Achievements & Meta Progression
New systems reward players for long-term accomplishments, character milestones, and cross-run goals. Discover layered objectives, rare class challenges, and endgame quests that shape your legacy.
Pre-Order (Its free to download, then pay once to unlock all)
https://apps.apple.com/us/app/adventure-to-fate-dungeons/id6743055907
Thanks for reading and let me know if you have questions!
Comments
knowledge of previous titles?
is this a stand-alone game or do we have to have prior knowledge of the other 6 chapters?
Gameplay in the series.
This is a fully separate game from the previous 6 that lives in the same universe and draws from previous stories but tells its own story.
While it does draw on some old enemies and areas from the previous games it’s really more of a short gameplay cycle. Run a dungeon get rewards and repeat. Each time you’ll have different quests layouts enemies etc.
So it’s not a set story or layout like the previous games but more a bunch of different little stories / quests depending on the dungeon you choose.
This sounds great.
This sounds so exciting. I'll deffinitely grab this one.
Frozen Spire update!
Hey folks, just wanted to share a quick update on the game and its progess.
The 3rd dungeon (the frozen spire) is near completion and in the final stages of testing. I want to say thanks to all my awesome testers on the discord (many of them are members of the site).
During this home stretch I still have a lot to do for the November 20th launch but things are getting closer every day.
To finish up I still need to finalize the meta progression boards (each class unlocks extra skills races bonuses when you play them). I also want to add in a handful of special item drops and figure out how the IAP will work (there will just be 1 to unlock the full game). I may also introduce some totally optional donation IAP too.
Lastly I plan to start making some informational videos on how voiceover works in my game and what makes the game stand above the rest that are just accessible. Anyone who has played the adventure to fate games knows there is quite a bit extra besides voiceover being able to read buttons and text. I think this will be a great way to inform other gamers and developers about how to make games not just accessible but immersive since that’s the true goal with these games.
It's 30 days until launch for Adventure To Fate: Dungeons
Hey folks, It’s officially 30 days until launch for Adventure To Fate: Dungeons, and things couldn’t be more exciting (or hectic) on my end!
For those familiar with the Adventure To Fate series, you probably know the typical format: a paid version for world exploration and questing, and a free version that drops you right into the action. This time, I’m doing things a lot differently.
Adventure To Fate: Dungeons (releasing November 20th on iOS) is a new, free roguelike RPG that takes the classic formula and injects it with tons of new mechanics, systems, content, and layers of replayability.
To celebrate the final 30 days before launch, I’ll be sharing one new feature or mechanic each day that sets Dungeons apart from past titles. (Hopefully I don’t run out!)
Thanks for supporting following the Adventure!
Free Preorder [url]https://apps.apple.com/us/app/adventure-to-fate-dungeons/id6743055907[/url]
Day 1: Game Style – True Roguelite Format
One of the biggest changes in Adventure To Fate: Dungeons is the overall structure of the game.
This is a true roguelite, where each run is its own self-contained adventure. You’ll pick one character and dive into a dungeon. If you beat it, great; if you die, your run ends, and you’ll start fresh with a new character.
But progression doesn’t stop when your run ends. Instead, you progress. Every run (win or lose) contributes to your overall account. You’ll unlock new dungeons, classes, races, skills, items, passive bonuses, and more as you continue playing.
The game will be free to play with unlimited runs (for the first half of the first dungeon). There will be a one-time purchase to unlock the full version, but no timers or energy systems. Just pure, replayable dungeon crawling with meaningful meta progression.
I have dabbled with the roguelike systems but never put together a complete game built around this system's replayability.
In the new Dungeons game After you select your character you'll be presented with a new screen where you select your dungeon (from 3 currently) Crypt of Fate, Lost Sands, and Frozen Spire. Then you will select your mode, which there are 4 of and will touch base on later!
can we hear you play this?
Will you be showcasing gameplay with VoiceOver for us to wet our appetite? It sounds brilliant.
Unlockables
If I recall correctly, one or two of your earlier titles had Unlockable classes via a passcode. Will this current game have anything like that?
@karok VoiceOver Video Previews
I do plan on doing some voiceover, Streaming, and YouTube videos starting this weekend. However Game Doubletap on youtube already has 100+ hours of preview videos ranging from how to play to deep end game dungeon runs.
Here is his channel. He plays and supports a lot of accessible games so if you can subscribe!
https://www.youtube.com/@Game_double_tap/videos
@brian Unlockables
Right now all the classes actually come unlocked, but there are about 20 races to unlock. They are all tied into the quest system (more to come soon on that).
I may add some codes down the road or even special classes that can only be played in voiceover mode but for now they have to be unlocked.
Day 2: Quest System - A Meta Progression System
In Adventure To Fate: Dungeons, the Quest System is one of the most rewarding meta progression tools in the game. While each dungeon run is pretty much self-contained, your long-term progress is anything but.
You’ll find over 100 quests, each with 3 tiers of objectives. Completing a tier grants a unique reward (bonus stats, race unlocks, spirits, skills, or passive boosts). Early tiers are approachable enough for casual players to earn powerful upgrades quickly, while the final tiers provide long-term goals for hardcore completionists.
Quest objectives are highly varied, ranging from slaying specific enemy types, using special shrine types, or performing rare actions like stealing a potion mid-battle. Some quests are straightforward, while others require experimentation or luck to uncover. You’ll also find daily quests with rotating goals and hidden bonus rewards, adding even more variety and replay value to each to run.
To help track it all, a unique pop-up alert system was designed to notify you of quest progress, completions, and new unlocks. Designed to be fully accessible and VoiceOver friendly, with detailed info for each step.
sound observation
Hello,
From listening to the videos you mentioned, the "potion drinking" sound is used when equiping equipping items; is that normal?
Will