I developed a small accessible card matching game called Ploppy Pairs over the last years. As some kind of preparation for the upcoming Augmented Reality headset I started to implement a feature to make the game playable in AR - and as the rest of game, I want to make this feature accessible as well. The feature is not fully finished yet, so there are maybe still some bugs or performance issues, but the core gameplay should work, also with VoiceOver. Still I would like to get feedback as soon as possible and therefore, I am already looking for some playtesters for the AR feature. A detailed explanation and the TestFlight link will be found at the bottom of this post.
I hope that the game can then also automatically be played with the new headset, as I would like to offer one of the very first accessible games for the new platform, so also people with low vision or maybe even blind people can play around with the new hardware. Therefore, I would be also interested in your general opinion about Augmented Reality and the upcoming headset. As it is a quite visual technology, does it even make sense for you to use it or does it make things only unnecessarily overcomplicated? Also for my AR feature I am not sure if it makes sense for blind people - maybe the spatial audio effect could be interesting (especially with headphones on). So what is your opinion about it?
AR Feature explanation: When you start the game, all buttons for toggling the sound/music, restart the levels etc. and also now enabling Augmented Reality are on the left side of the screen. On the right side are cards you have to match. The buttons and the game board are separate containers, so you can jump between both of them, this should also work in AR. As soon as you then activate AR, you will be asked to give access to the camera. Afterwards, the game board view will be switched with the camera view, while the buttons on the left side are still there as an overlay. You then have to scan the area for a horizontal plane like a table or the floor for example - at some point the cards will then pop up. With swiping left and right you can then navigate through the cards as usual - if the selected card is not in sight, VoiceOver should let you know about that. Here it could make sense to activate the game music, as the spatial audio could give you an idea where the game board is placed in the world. Unfortunately I could not find another way to let you know where to point your device at (like letting VoiceOver say left, right, up, down or something like that). You can then select the cards with a double tap and have to find two matching pairs. Here I found out that it sometimes does not take the tap if the angle between the cards and the phone is too steep, so if you don't hear the name of the card after tapping it, make sure to provide a more top-down view to the cards. Please let me know if you got stuck at any point, if the feature makes sense/fun, if something works fine or if something should be improved - every kind of feedback will help. I will also show the feature then to Apple's accessibility team during an one-to-one lab at the WWDC in two weeks.
Thank you for your help, every feedback is highly appreciated! Here the TestFlight Link: