DogLife: BitLife Dogs
Description of App
Live as a DOG in this all-new text life simulator from the makers of BitLife! How will you live your DogLife? Will you be a faithful companion to a loving family or a dangerous street dog? An unloved mutt at the shelter or a pure bred puppy at the pet store? See where this epic new text adventure takes you. Dozens of breeds await including Labrador retrievers, French bulldogs, German shepherds, golden retrievers, bulldogs, poodles, beagles, rottweilers, dachsunds, corgis, Australian shepherds, boxers, Great Danes, Huskies and SO MANY MORE!
Free or Paid
Apple Watch Support
Device(s) App Was Tested On
Unfortunately the accessibility hasn't improved, and the screen recognition is even clunkier now. "
I wasn’t sure how to categorize this app, but ultimately I decided to do it based on its performance with screen recognition. I’ve emailed the devs at firstname.lastname@example.org but have yet to receive a reply. I’m hoping that they will update it soon, because it is a pretty fun game.
Developer's Twitter Username
1 people have recommended this app
I can't seem to get it to work. Someone told me on Facebook that the developers said they will fix the VoiceOver issues, however I'd like to see it first.
Screen recognission doesn't work for me. I've turned it on in settings, selected the app, but it's still not accessible at all for me. The only difference is that voiceover doesn't say Direct Touch any more.
That's odd. What device and version of IOS are you using?
When I heard this game had been released, I was exicited to download and try it. I was highly disapointed to discover that unlike bitlife, doglif is completely unusable. My device doesn't support screen recongnition, at least I haven't found it in settings. I'm using an Iphone SE 2020.
I have an iPhone se 2020 and it works with screen recognition.
When you say screen recognition, do you mean screen recognition only, or do you have text recognition and image recognition in able as well?
I personally use all three but I think you could probably turn just screen recognition on for DogLife and be fine.
After turnning on screen recognition, I've noticed some mixed results when trying to play. For one thing, it seems like you have to close the app and reopen it before you can do anything. When I open the app, and try to age up, nothing happens. But when I close the app and reopen it, I'm able to age up. another thing I've noticed is that even with screen recognition turned on, you get stuff scattered all over the screen, making it hard to find certain buttons or really do anything. Does anybody know how to work around these issues? Thanks.
There are a few more things I've observed about dog life that have made me remove the game from my phone until the issues are fixed. When several events pop up one after the other, you can't find the buttons to perform an action. Using the settings that others have mentioned odes make the game somewhat useable, but its still hardly playable. As I like bitlife, I'll give this game another try once they've fixed the voiceover issues.
I'm using an IPhone SE2 running on IOS 14.8.1. I've turned screen recognition on, however when I go into the app, nothing happens. I try to turn screen recognition on using the router, however it just goes into direct touch, and it's still not accessible.
I've got the same phone as you. I've tried screen recognition however I can't seem to get it to work. Here is what you can try to get yours working though. First, go to settings. Go to accessibility, then Voiceover. Next, go to Voiceover Recognition. Turn Screen recognition on, then go to the bottom of the page where it says apply to apps. It will come up with a full list of apps. Click DogLife then press on back which is at the top of the screen. Let me know if that works for you
Does anyone know if the developer is going to fix the accessibility issues?
Here's hoping they'll fix it, I was really hoping this game would be accessible, as bitlife has provided me with countless laughs over the past 3 years. We'll see what they say, if they even respond. I told them I'd be more than happy to test out voiceover compatibility in future versions. One can always hope.
I just sent them a message through Facebook Messenger so we'll see if they reply.