Update in AudioWizards. New version 1.0.1 already available
Just a quick note about the first update which is trying to get install in your phones. If you didn't purchase it yet, this a good chance, since we took care about some bugs and fixes which were needed to be done.
Here is the list of improvements for iOS with this update:
- Updated Unity Engine version. This should improve the overall stability of the game.
- Updated how the gestures affect Control and Notification Center.
- Significantly reduced the file size of the game by optimizing the assets (about half the size of previous version).
- Screen should now stay on when the user does not interact with the screen for extended period of time.
- Fixed how the game handles the Stars. This should fix how some players had additional Stars. If the issue persists, pressing the "Default Settings" on the Options Menu should remove any extra Stars.
-Fixed a bug where Principal's Monocle didn't keep the Principal Prime soundtrack playing when restarting Endless Mode.
- Saundaman no longer practices sleep talking.
- Various other small fixes and improvements.
We really appreciate all the friendly feedback you sent us. We have tried our best. If you still find out something, please, let us know, in this same page, or by an email to firstname.lastname@example.org.
A second update might come up within some weeks, but still we can't say neither when either what will include.
Best regards and good playing
David and the AudioWizards dev team
that's so cool.!
just download the update!
hey! when we are listening the soundtrack in the music room.
I hope we can leave the app and we can play the music in the background!
and then also use the 2 fingers double tap to paus and play the music as well.
Yes, this update is great, but we have now 57 of 57 Stars and Level 11 haven‘t any Stars.
I believe it would be fixed in the next update.
And I miss the Quid the game button for iPhone X and later.
I love the new update because it's more stable. I now have the correct number of stars (57) and all hats are now unlocked. This is one of my favourite games. Keep up the awesome work.
Thanks David Standen. I'm glad you liked the update, and that you like the game so much. Yeah, we figured out that stability could be related to the large size that the game had before. We put the size to half and we did some touches in the code there and here. Why I'm talking in plural? It was Joonas, our main programmer. He is so talented, and he really enjoys his work.
any plan for the big update?
will it have longer story line .
or story mode?
To get rid of confusion, this goes to David from myTrueSound, not you David Standen. :)
Good work David, I'm really enjoying your game. You and all other myTrueSound developers have been very respectful and except feedback very well. Good luck with the game!
Just got the update. If I can get my windows macine to cooperate expect a demo coming up this weekend.
We actually had today our weekly meeting and we talked a lot about the updates and the future of AudioWizards's world. From one side we are going to release soon a demo version of the game including some few levels to play for free. We need to reach more people and that is one of the strategies we think is fast and easy to do. On the other hand, we have a very bit thing between hands, but I can't tell yet much until we test the concepts and reach alfa level. But one thing is for sure, myTrueSound has atm a very good team and we are moving forward.