I'd appreciate feedback on Access Darts for iOS - it's a new game just out this week based on standard pub darts. It's a graphical game developed for Switch Users, but I've built an audio layer from the start for VI users. It self voices (English only) and provides additional audio cues for play timing.
I'm interested in feedback on making it immediately playable so would appreciate feedback on how obvious game play & help is from the start - with only the information that you need to toggle VoiceOver off after starting as all controls are graphical. It's controlled mostly with a single tap.
A little additional Info.
Visually the game screen shows a standard dartboard. Initially a dart circles the board clockwise until the screen is tapped to choose the slice it's hovering over. Once a slice is chosen the dart moves only in that slice - going from the bull to the outside border of the board repeatedly until a second tap throws the dart.
If Sonar is on there's a long beep as the dart enters the inner bull, a fast three-tone beep as it enters the treble and two double beeps as the dart enters the double on leaving the board and then again (almost immediately) as it re-enters from the edge of the board. The sound corresponds with the moment of entry, so it's important to predict rather than re-act as movement is quite fast even at the slowest game speed. When speed is slow Sonar announces the actual slice numbers in the first stage. Once normal or fast speed is chosen rising and falling tones denote the slices which is more tricky unless you really know a dart board layout!
In the main iOS Settings app there are some options which can be set before the game is started - these include forcing speech all the time (recommended), forcing scanning all the time (means all options are stepped through sequentially, rather than needing to be tapped directly) and legacy switch support (this last mode also means you can also control the game from a bluetooth keyboard, although doing so is annoyingly laggy compared to a screen tap).
I'm using Apple's native controls (ie VoiceOver needs to be toggled back on) for the Game Center stuff - at the moment that's just leaderboards and challenges - but if the game gets interest I'll also look at live two player networked games. Two players games at the moment have to be played on the same device.
All 15 promos are now used. Note to downloaders - these promo versions get future updates etc just as if you've bought them, but to prevent promotion abuse, Apple won't allow you to leave a rating or review on iTunes.
If you'd rather feedback privately than here you can email feedback to firstname.lastname@example.org - my other details are on my applevis profile. Thanks. Simon