New Game BattleFruit ready to test from FruitPot developers
Hello, we are the developers of FruitPot, Westopia, and Smash the Gangs, and are glad to announce that we have a new game for iPhone and iPad almost ready to launch on the AppStore, and today available test with TestFligtht. The name of the game is BattleFruit and it’s based on the game Battleship, but with many additions. In this game, you are a cook that has to catch pieces of fruits from your opponent. Fruits lay on a gridded board and there are different types of kitchen utensils to catch the fruits.: like the fork, which hits only to one cell of the grid, the knife, which hits three cells on a row, and also the spoon, the tong and the blender, that work in different ways. Boards have different shapes and sizes, as do fruits. It’s a funny game with fast matches and 100% accessible with voiceOver. If you want to participate in the TestFlight we will be very grateful, we need some feedback about voiceOver accessibility, the gameplay and playability in general and, of course, any suggestions are welcome. You can reach us at firstname.lastname@example.org.
Here’s the public link to TestFlight:
I’m a beta tester and I’m having trouble with playing for the first time. I can’t choose the utensils.I want to play, but I’m confused.
I just started testing as well, and am in the same exact position as the previous commenter.
I read the help file, but it still doesn't make sence.
If the developers are on here, can you help us?
simple really, highlgiht the cell adn swipe up and down. Have your hints on, and you will hear that hint.
Every time I try that, the audio ducking notification. Audio ducking turned on and audio ducking turned off. Is this a bug?
I hate audio ducking which now makes me think i should check. But to play swipe around and flick up, if it says something different, rotate around to "actions". It's confusing and i hope the gameboard is better laid out. The vertical navigation should work on here but it doesn't really. I stopped playing Westopia because of the difficulty of it. I'll keep playing but yeah.
Hello there, thank you very much to all of you for testing the game. In order to improve the usability and the controls, I need your impressions and suggestions. As KE7ZUM said, the idea is basically to highlight the cell and swipe up and down to reach the available actions. This works for me with standard VoiceOver settings but I would like to know if there are some settings that interfere with the controls, as well as this ducking audio and overlapping voices or sounds that I struggle to identify as a problem or as a feature. Please tell me suggestions of how would be your ideal controls of the actions remembering that, counting both boards, there are up to 200 buttons on the screen at the same time. Of course the best solution is the simplest one and I want to implement it. Thanks again, you can reach me here or by email at fruitPot@icloud.com
I tried playing this game last night, and as others here have said, it doesn't seem to work. I can navigate right and left through the cells, but double tapping them doesn't do anything, and flicking up and down doesn't do anything either. Do I need to turn on vertical navigation? It used to be in my roter, but I took it out at some point; would happily put it back if it would help. I'm using an iphone 8 Plus if that makes any difference. I do not have hints enabled as they are annoying, particularly on my home screen, but maybe I could set up an activity so that they are only on for this app? or maybe put hints in my roter? Anyway, I'm planning to try this game again, but my initial impression was that it was very confusing. Thank you very much for making another accessible game, though. Your hard work is extremely appreciated, and I'm sure it'll be an awesome game once I figure it out.
Thank you for your feedback. Definitely double click on the cell button should do something, probably throw a fork to the cell. I didn’t know about vertical navigation, maybe that would be a good solution, although the idea was to hoover the cursor over the board getting the info. Vertical navigation could help people using those tiny keyboards. I’ll try to improve the info label on the right of the boards by adding the position of the fruits and their status. Thanks again, have a nice day.
just test it.
and it isa tern base games.
and I think if it can automatically switch the player.
it can be good.
need to press the shef 1 or shef 2
Hello ming, you can try to activate auto turn speed on settings. There you can choose fast, slow or off. That’s the automatic change of player. Please let me know your thoughts about this. Thank you very much.
will try it again...
it is a good one.
Well, let's see if I understand correctly what's going on on the board.
The way I see it, it is divided into two sections.
1/2 of the board is yours and the other half is the other chefs.
For example, if you touch one of the items or buttons on the other half of the board, it won't work because you are on the wrong half of the board.
You have to trail up-and-down with your fingers to see where your half of the board begins and so on.
You will find the buttons that say chef number one and chef number two.
It just took me a little while to figure out how to use the options or the different actions of each button.
When you flick up or down it will tell you what your arsenal is and, let's say you want to use the fork, as soon as you hear fork, double tap and you will hear The sound as the action is taking place.
Well, I hope that helps.
I actually love this game. It is really cool.
Thanks, Eduardo, for one more excellent game.
I played twice now. After finally figuring out how to play, there's a turn where I assume an ice cube is used, the game literally freezes up. The other chef doesn't turn, so I have to give up and that's it. Now as for the board. i wouldn't have two sections, I mean not to poke fun but the game it's based upon doesn't have it set that way probably for a reason. I would create one board, and like the other game, either place the fruit manually or automatically. This can b done before gameplay starts. Then when the game starts, you only see the other side, Chef two's board. Let me know if anyone wants it like that.
I still haven’t been able to play. I love it and I’m frustrated that I can’t play. Audio ducking is still a problem with all games. I don’t know how to use the roader, when I tried it was broken. I want to play this game now!!! 😡
There's a bug that freezes the game, and I have yet to find it.
The one single big board in the middle of the screen was the idea until my testers (family members) started to play, and there was some rejection. The original Battleship game shows always both boards at the same time and therefore this disposition facilitates the initial understanding of the game and also the progress of the opponent at a glance. For the next version, I've changed the buttons of the chef 1 board to simple labels, and maybe on settings, there could be a switch to reduce the size of the lower board, and increasing the upper's one.
Please don't get frustrated with this game, remember that it's just the first version of the beta, it contains bugs and crashes sometimes. Regarding the sound ducking issue, I don't know how to fix it, all labels should be spoken via VoiceOver, some of them automatically when they appear. If you find an important text that mutes, please tell me. Thanks.
Thanks for responding to me. I forgot about old games of yesteryear when you would see both boards. but having smaller screens for the most part, for me, it's difficult to find exactly where my board stars and the other is. Maybe next version show only the opponent's board? Somehow you can view yours but like i said the way it's laid out, is confusing. Plus maybe a sound tutorial so people know what's what? Not ecactly needed in this game, but in the others you developed it would help.
I'm late to this but I will download and test and give featback if I find anything that needs fixing. but if its like the battleship game you are supposed to see your board to place your stuff and then when the game starts you can view the opponent's when playing. Meaning that if you're attacking then your target's board should only be viewed on the screen so there won't be a mix up.
That's what I was trying to identify earlier. I hadn't phrased it that way. thanks for helping clear that up. ;)
This is a really good game, not that I'm any good at it, but I'm really enjoying it. About the only thing I'm having trouble with is locating the directional buttons for knife when I use it. Maybe some kind of message to tell you you're supposed to choose a direction, too, since it took me a while to realise it'd done anything and wasn't broken.
I've been testing it all morning on my iPad, and I think it's great. I honestly wouldn't change much about it, although I'll have to try it on my phone at some point. I suspect when the multi-player mode is activated, the multiple boards thing mightmake a lot more sense. If I'm lucky my son is still young enough that he'll play it with me 😏.
Let's see if I can help with a couple of tips. Audio-ducking, I'd either turn it off in voiceover settings, or add it to the rotor so you can toggle it. As someone else said, I never use it at all since it's a pain.
Vertical navigation does work, although due to the way Voiceover itself works it tends to disable itself and flick back to the actions rotor when you flick sideways. About the only suggestion for that is put it as close to one end of the rotor as you can so turningback to it doesn't take too long.
Sadly, though, as with all grid based games like this, the only thing you can do is practice and try not to get frustrated. It's not always easy to think spacialy but it's worth it.
But the only issue is, the audio ducking is still alerting me, with it being on or off. Is this a bug?
When I tried it, I was taken to my iPads main screen. I don’t get a settings option for the game.
I don't think there are suposed to be settings for the game as of yet. i did get settings I believe, I'll have to take a look.
There are settings. but its mainly to turn the music and sound volume on or off. There is another option in there about colour schemes. Now if the board is confusing for some, if you play by touch you should find what you're looking for with out having to do much swiping. Someone talked about audio ducking and weirdly enough its not affecting me at all. I don't have to set my roatar to actions and when I swipe up or down I am able to choose if I want the blender or other utensels. One thing that I've noticed with this game and wistopia and sometimes even fruitpot, is that when I play for like 5 minutes or so, my phone gets hot very fast. My battery don't go down fast its just that my phone gets hot quickly. If it helps, I'm using the old SE. Something I want to add just to make sure. So we are making a smoothy do we need to know the ingredients needed or its just any fruit that we pick because I have a great idea for different modes and maybe for different games in the future. I will just put one for now. Before playing a round, the game tells us what to make. Then it says the recipe. or we can swipe to read it. Example, strawberry smoothie. Requiered ingredients, strawberries, ice cubes, oranges bananas. Something like that.
I really have no clue about audio ducking. It just isn't an issue for me at all in any part of the app.
As for the settings, what's it's meant to do is leave the app and open the settings app with the battle fruits settings thing selected, at least that's what it's doing for me on my iPad and my iPhone.
The one setting I'd probably change is the auto-switch players one. It's much easier than having to press the player button after each turn.
I’m using my iPad, 2018 model and 6th gin version.
I started a new game and I'm not able to choose the forks. Meaning that in order to be able to use them, I have to use out my knives, blenders spoons and tongs. Before this release that never happened. Also vertical navigation isn't working much for me because its showing me some spots but I can't get to the ones I want quickly. So I'm playing by touch.
You are right, the fork is not in the action list anymore, because now you can throw them by double-tapping directly on the cell, it's the main action. I hope this helps.
As I said before, the problem with vertical is a Voiceover one. It will work but auto switches to the action setting when you swipe left. What I've done is make sure it's at the bottom of the rotor so if I want to use it I just twist left.
The way I tend to play is touch roughly where I want to go first and then slide my finger around.
I don’t know how to change the utensils? I want to switch up some.
I can play it now!!!
Thanks for replying about the fork. I figured that out after starting a new game. I can't use my knives. When I double tap it, its not showing me where to choose where I want to aim. Before it would let me choose upper part or lower part. When I double tap the knife, voice over says button and when I tap on it I get nothing. So now my knives are wasted. So far since playing I only lost one game.
Once you've selected a cell, if you double-tap, a fork flies onto the cell. If you want to throw another utensil, you can swipe vertically through the actions that are the different utensils you have available. If you choose a knife, you have afterward to select from up to eight buttons around the cell with the different directions to cut, but from the next version, when using VoiceOver, this step will be solved with IA and the direction that gets more hits will be automatically applied. Little by little the game is becoming more user-friendly and more fruit-unfriendly. Thanks for the feedback and for testing the game.
Thanks for the explanation about the knives but even when I choose the knife, and I find a cell where I want to throw it, a fork ends up being used so hope it gets fixed in the next update. Before this version I was able to use the knife. I really love this game. I hope we get a restaurant game in the future but this is a good start.