Hi! I'm the developer of Azmar Quest, which is both a text based adventure, with multiple choice dialogues, and a turn-based RPG.
It can be either played offline without an account, but only the single player story, or online, in which you can also play PvP, 1vs1, 2vs2, Dungeons etc..
The game was released 1 month ago for iOS, and it was also posted on audiogames.net. A few users have helped me improve accessibility, and I'd say it's quite good now, though I'm still working on it and collecting feedback.
One of my users also mentioned this forum to me, so I thought I'd check it out!
If you're interested in trying the game, here's the link: https://apps.apple.com/app/azmar-quest-old-school-rpg/id6450108505.
We also have a Discord Server: https://discord.gg/fTTMD6paRJ
Thank you!
Comments
battles
Hello there. I know there is a view battle log when you finish attacking or when an enemy does its thing however, when doing actions, I notice voiceover begins to say stuff but it gets interrupted. can this be looked into? I kind of don't wanna go into the logs every single time I wanna see stuff. Thanks. Otherwise, I love the game lots! Keep up the great work!
First of all
First of all welcome to the forum. I have checked out the game, and I like the sound effects that it has in the music. I have barely gotten into it, so I am sure that I will discover a heck of a lot more. As of right now I do not notice any accessibility issues, Except for what was mentioned by the previous poster. Good job on the game!
About Combat Logs
First of all, thank you for the positive feedback! I didn't quite understand the question about the Combat Logs problem though.
Currently, after a turn is completed, you can choose to read the Combat Logs. The only way to do this is by clicking the 'Read Combat Logs' button after a turn ends.
Previously, combat logs were displayed automatically each time a skill was used, but most people found them unnecessary, so I removed that feature to speed up turns.
In the Options slide, there used to be three turn modes: instant, delayed with sounds, and combat logs. However, I removed the combat logs option. If you select 'delayed with sounds,' it's normal for the voiceover to be cut off, because it has to announce when a turn has finished. To be honest, this feature doesn’t work well on iOS yet, it works way better on Android at the moment.
Hmm... What is this coded in…
Hmm... What is this coded in If flutter or Swift, I know there are now as of IOS 17 accessibility notification announcement priorities for stuff like this. You can use them in such a way that strings wouldn't get interrupted whenever the next utterance takes place. I'll have to find docs for this or if someone else can.
HTML Game
Azmar Quest is done in Cordova, so it's basically an HTML game and HTML pages.
I think I'll also ask my users on Discord to help me with this. The problem is that I have an iPhone 6 with iOS 15 for testing with VoiceOver, because the Xcode emulator doesn't have VoiceOver.
So, if there's something that doesn't work very well specifically with a newer iOS version, or if there is a new feature for iOS17 only for example, it takes me more time to test it or fix it.
As it's html based then my mind is going to aria live regions.
Ah which makes sense as aria live regions don't quite work well with VO under the latest version of 17 so that's why it's interrupting strings of which it's not suppose to. It's an apple thing and nothing you can do about it. If you're using the polite parameter in aria live regions then, it's only fitting to say that strings that is using aria live regions with polite works well for android and IOS 16 and not the latest version of 17. Let's hope apple will, indeed, fix this!
Aria parameters and iOS
Yeah, on Android the aria parameters I set work flawlessy, and are actually respected, while on iOS it's kinda hit or miss.
To be honest, iOS 17.3 was a lot worse than 17.4, to the point it was almost unusable. I've had users reporting me that Voiceover was continuing to speak updating content, ignoring the aria live off property, and interrupting everything. But upgrading to iOS 17.4 fixed a lot of issues.
So I hope they will continue to fix problems related to accessibility. In the meantime I'm continuing improving the accessibility on my own!