Flarestar, the audiogame from Sylphe labs and TiconBlu, is now available for iOS!

iOS and iPadOS Gaming

NEW RELEASE: Flarestar is now available for iOS, in addition to the PC and Mac platforms already available.
Here’s the link to the the App Store page for purchasing:

The price for the iOS edition is $16.99 (US Dollars) / 14,99€ (Euro).

... Space, starship Icarus on return course from Teta 1 Orionis system...
Explore the huge Space ship Icarus locations, unlock all the simulations on the holodeck, fly on Artemis short range fighter to explore the deep space and avoid debris collision, fight against the training drones and train to kill...
Be ready to survive a dusky menace relying just on your hearing.


Space, starship Icarus on return course from Teta 1 Orionis system...
From first officer Galileo's log:
“... we left warp speed due to sudden appearance of star debris on our course.... ”
Alone in space, on a colonial fleet starship, you will be thrown into an exciting adventure full of plot twists.
As the first officer Galileo you will ward off your crew and yourself from a deadly threat and unravel the mystery concealed behind it.
Move inside the starship Icarus, engage with simulations on the holodeck, take over the ship's command, explore the vastness of space and be ready to fight for your own life... relying solely on your hearing.
During the more the five play hours the player will have to explore three main huge different settings and solve several game levels, relying solely on hearing, among starships, maintenance pods, mysteries and exciting combats

FLARESTAR, developed by Sylphe labs and published by TiconBlu

You can play FLARESTAR both on PC and Mac platforms, mostly just by the directional keys to move one step at a time in the chosen direction. The character movement always occurs in the chosen direction and at the same distance, just like he moves on a chessboard.

So you will need to count your footsteps and listen to the different sound they make on the ground. Pay attention to the sound variations and whenever you should hit a wall... maybe you're facing the wrong direction!

Use the enter key to interact with game objects, pick up and use them, and to confirm any previously chosen action.

Since it is possible to pick up objects and store them, you can access an inventory. In order to do so you just have to press the Tab key.

Each time you press the tab key you'll go through the list to the next object. The last selected one will stay active and available for use, just by pressing the Enter key whenever needed.

Throughout the game the protagonist will equip a combat suit, capable of some additional functions.

The suit has a motion tracker. You'll hear a beeper coming from the movement source direction: the faster the sound, the closer the target. Should the target stand behind you the sound will be deeper.

The suit is also armed with a standard blaster. Press the shift key + direction key to shoot a single shot in the chosen direction.

Moreover the suit is equipped with a computer that can be accessed by the space bar to get useful information on the game area and character position.

PRICE: $16.99 (US Dollars) / 14,99€ (Euro)

WHAT TO DO: Buy it from https://itunes.apple.com/us/app/flarestar/id932424670?l=it&ls=1&mt=8

Visit http://www.ticonblu.it/audiogame/shop/shop_flarestar_final_eng.html?lang=eng to purchase your licensed copy of Flarestar for PC and Mac.

TEASER: http://youtu.be/4UAqJL-OiyM

Visit http://www.ticonblu.it/audiogame/index.html?lang=eng to stay up to date with the latest news on audio games from TiconBlu.

Join our mailing list: http://www.ticonblu.it/audiogame/register.html?lang=eng

NEW! Follow us on Facebook: https://www.facebook.com/AudiogameIT

Follow us on Twitter: @AudioGame_IT



Submitted by Raul on Wednesday, January 7, 2015

I see there are a couple of packs for iOS users. I think it would be great to have PC/Mac license packs too, for example the Inquisitor pack. I saw it on the App Store but I prefer to play on the Mac, since my phone is a bit old and has not too much memory.

Submitted by IV Productions on Wednesday, January 7, 2015

Hi Raul, the problem is the web site structure we use makes it very difficult to create bundles. Please send an email to info@ticonblu.it, I think we can come out with something creative *smile*

Submitted by Kayla P on Wednesday, December 21, 2016

Will someone please make a podcast on playing the iOS version? It would be very helpful! Thanks! *Smiles*

Submitted by JeffB on Wednesday, December 21, 2016

I could never beet this game. I played it on the computer and there was a point where you had to move around space junk. The problem being the space junk made no noise so I'd always bump into it. Unless they fixed this I am not gonna buy it.