Calling all Blind gamers. I am working with a game production company to develop a game similar to Audio Defence. I guess I got tired of waiting around for someone else to do it. My game is called The Circus Masters Revenge. You guessed it. Instead of zombies coming at you. You will have 23 different kinds of circus performers that are trying to attack you. This game is still in the early stages of development. My first time attempting something like this so I am being very very picky. I don’t care if the blind community wants to play this game or not. I want to play it because I am a blind gamer that misses this type of game. I have to admit that when Somethin Else left iOS. I was really upset. I never even got to play the night jar. They definitely were ahead of their time as far as game play goes. Atleast on a mobile platform. Nobody since has even come close. This is where I want to succeed. Not just for all the blind gamers out there but for me. If you are interested in a game like this. Let me know in a comment. The more gamers interested in a game like this will help my game producers understand how important this game will be to us. I even got Marty from the blindfold series interested in this game. He is helping me understand the business side of this adventure. So when this game is developed and you enjoy it make sure you thank him for helping me out with the process. I will keep everyone updated on the progress right here. Thanks for your time. I will try my best not to let you down.
By Joseppie, 23 February, 2018
iOS and iPadOS Gaming
response to joseppi
Hi Joseppi, thanks for your reply,
I have looked at the review guidelines and section 3.1.1 in particular, sure it says about a mechanism to restore inapp purchases, but nowhere does it talk about you having to register peoples email addresses yourself, as we keep saying apple handles all this sort of thing itself through people's apple ids, and it doesn't talk about a special case for accessible games which you were on about in your earlier comment. It certainly doesn't mention that developers have to maintain records of purchases themselves or that people have to do anything outside of having an apple ID.
this is what section 3.1.1 says, everyone read this section then look at joseppis earlier comments and please tell me if I am missing a trick, unless of course I have looked at the wrong document, in which case joseppi I am sure we would all appreciate it if you could provide us the exact text your referring to. we are not wanting to be critical, simply to understand, and ensure that you haven't spent money when you didn't have to or been taken advantage of by your developers.
3.1.1 In-App Purchase: •If you want to unlock features or functionality within your app, (by way of example: subscriptions, in-game currencies, game levels, access to premium content, or unlocking a full version), you must use in-app purchase. Apps may not use their own mechanisms to unlock content or functionality, such as license keys, augmented reality markers, QR codes, etc. Apps and their metadata may not include buttons, external links, or other calls to action that direct customers to purchasing mechanisms other than in-app purchase.
•Apps may use in-app purchase currencies to enable customers to “tip” digital content providers in the app.
•Any credits or in-game currencies purchased via in-app purchase may not expire, and you should make sure you have a restore mechanism for any restorable in-app purchases.
•Remember to assign the correct purchasability type or your app will be rejected.
•Apps may enable gifting of items that are eligible for in-app purchase to others. Such gifts may only be refunded to the original purchaser and may not be exchanged.
•Apps distributed via the Mac App Store may host plug-ins or extensions that are enabled with mechanisms other than the App Store.
•Apps offering “loot boxes” or other mechanisms that provide randomized virtual items for purchase must disclose the odds of receiving each type of item to customers prior to purchase.
•Non-subscription apps may offer a free time-based trial period before presenting a full unlock option by setting up a Non-Consumable IAP item at Price Tier 0 that follows the naming convention: “XX-day Trial.” Prior to the start of the trial, your app must clearly identify its duration, the content or services that will no longer be accessible when the trial ends, and any downstream charges the user would need to pay for full functionality.
Still not stacking up
Thank you for the pointer.
Unfortunately, this guideline does nothing to explain why you need to store email addresses on a server (let lone at the ridiculous price of $800) or support your statement that all accessible games will now require you to login with your email.
Please don't think that I am criticising you or your game here. In fact, I have total respect for the challenge that you have chosen to take on. However, you have made some very big statements which risk being seriously misleading if people take them at face value.
The reality is that you have simply pointed us to something which hundreds of thousands of apps already do - support in-app purchases.
Not only is this not new, but the actual mechanism for processing in-app purchases is taken care of by Apple.
Like others, I have serious question marks concerning the accuracy and completeness of the information that you are being provided by the company you are paying to develop this app.
Here is the section of the App Store Review Guidelines mentioned by Joseppie:
this might clear things up a little
Someone correct me if i'm wrong, but I seem to remember that in one of his posts jo said that he was going to have a forum for the game on the mental vision website so that the game could be discussed there as well. I cant remember at the moment, if its not here... Then he didn't post it here and he just told me privately... Anyhow I hope this clears the confusion about the emails. On a separate note, this is jo's first game, mistakes will happen. You cant just walk into something new and expect it to work perfectly; you will mess up at first, because you have no experience. Given time, said experience will be gained, but its a learning process, and during this process, comments such as, in short, beeing ungrateful for the effort put into bringing this game to you guys... It doesn't help. If any of you created a game, and it was your first, would you really like people to instead of thanking you for the effort you've put into it, weather you like it; or not; just throw it back in your face? No matter what your job is, no one likes this kind of behavier. This is one of the reasons why goldgun and other devs have left, because we throw all that effort they've done, back in their faces, instead of saying thanks. If we continue with this attitude of beeing ungrateful for what others are doing for us... There will be a point, where we will have no more games. I'm just saying, be grateful for what you have
Get rid of them
Get rid of those filthy useless walking abortions who developed this game for you. They are ripping you off. They are making stuff up just to take money from someone who doesn't know any different. Sad.
Hi Igna, no it doesn't clear
Hi Igna, no it doesn't clear the email thing up, josepi has stated in his earlier comment that registration with an email address is required to allow for reinstalling of the game on separate devices, he has stated that he has had to rent server space to store these addresses privately outside of apple. he has further stated that apple is going to have some sort of system where you have to enter an email address into an accessible app, and he also went on about a visually impaired policy or something which I have never even heard of, sorry but I feel that josepi has miss understood something somewhere. and as to a dedicated forum to discuss the game, seriously, its nice josepi had the idea, but a forum to just discuss one game, what's wrong with existing options like audiogames.net applevis etc.
It may clear up the $800 though
Maybe, and I am only guesssing here, maybe Jo was indeed talking about that forum when he mentioned the $800. Maybe his developers told him how much he‘d have to pay them to
1) rent a server
2) set up an user forum
3) make the necessary adjustments so it would be completely accessible and
4) make sure everyone who uses his app is actually registered in said forum.
If that was the case, an amount like $800 would not be so high anymore.
But as I said: I am allowing my imagination to run wild here, as the messages we did get so far just don‘t add up without adding a lot of imagination.
My friend, do not get angry
My friend, do not get angry and do not be offended, we believe in you and fully support your game; indeed it is now our game, we can't wait for it to come out to play! I've already done it in my previous comments and do it again: thank you so much for all you've done and you're doing for us, I appreciate and fully support all your hard work and your dedication.
I have messaged Apple through the developer resolution center about this issue. What I have posted about the emails issue and accessibility policies I have gotten from the software development company manager for this project. If I have been mis led, I will know by Monday. The truth will come out. I don’t think they would lie to me. Sometimes people do weird stuff. I didn’t mean to give everyone false information. If it is correct then, I will post a link or something to let you know. Trust is tricky sometimes right? I hope I didn’t let you down. Igna Is correct about the website. That is included also with the cost for $800.. Still seems kind of expensive but, what am I supposed to do? This is a learning experience for me as I go through the process. I sure hope you are glad I am transparent about it. I know I haven’t earned your respect yet. I hope to someday.
I edited my earlier post to
I edited my earlier post to comment on the forum, but posting as someone commented after I made this edit. a forum is a nice idea, but what's wrong with using existing options like applevis, audiogames.net etc, seriously people aren't just going to sign up to a forum to discuss one game that will be a 5 minute flash in the pan. I myself have no interest in signing up to a dedicated forum, though quite happy to talk on applevis etc. also his comments specifically talke about the purpose of this email thing being for us to reinstall the game on other devices, and all this stuff about it being for accessible games, and a visually impaired persons policy none of that makes sense, I certainly don't like the thought of my email being stored privately outside of apple or financial information come to that.
editing to now respond to joseppis comment, I think that's a very sensible idea to ask apple, as I really can't see anything in the information you posted that suggests anything of what you have been told, I really hope it is us who are wrong and that you haven't been mislead, and if you have that you can get your money back.
just a thought could we maybe see the discussion you have had with your development manager, as I assume when you told us about this email thing you were pparaphrasing in which case maybe it might help if we can see in black and white what you were told.
We were on a phone call through Hangouts. I cannot copy and paste that to you. Sorry.
further findings on this issue
Hi joseppi, well I have done some further reading up on this, and it seems there are two ways to validate receipts for inapp purchases, locally and with the appstore,
I certainly didn't know any of this, but below is something I found in apples chapter on validating receipts, even so, 800 just to do what apple describes sounds a lot, and I do wonder if there is a better root as the chapter also talks about being able to locally validate receipts some how, as what happens say if your server goes offline, or you go out of business etc. also there is something you can do called a device check as well, this server method doesn't sound at all efficient for small developers such as yourself. also I haven't come up with anything about this being specifically for accessible apps, a visually impaired persons policy etc, and also nothing about having to enter and store email addresses privately, it doesn't sound like this server is doing anything two complicated to justify 800 and I just think there must be better methods.
anyway this is what I have found officially in apples chapter on validating receipts, hopefully also the developer centre can give further insight.
Validating Receipts With the App Store
Use a trusted server to communicate with the App Store. Using your own server lets you design your app to recognize and trust only your server, and lets you ensure that your server connects with the App Store server. It is not possible to build a trusted connection between a user’s device and the App Store directly because you don’t control either end of that connection, and therefore can be susceptible to a man-in-the-middle attack.
Perhaps the developers feel using a server for this is a better root for the simple reason of preventing cheating. If you're jailbroken, it's trivial to get around in-app purchases. At least a few years ago in the iOS 10 days, you could simply install a tweak that hooked into the in-app purchase mechanism and immediately told the app that the purchase was successful without actually doing the in-app purchase normally. That was for apps that verified locally. If an app actually went through a server, these tweaks would not work for that app.
For restoring, I'm not sure how the app store handles restoring consumables. For permanent items, Apple won't let you repurchase something multiple times. If you try, the app store will simply ask you if you want to get the item for free, and then tells the app that the purchase was successful. However, this obviously won't work for consumable items, but also not having a button to restore purchases is confusing and I know this confused me when I first started out with iOS so I can see why Apple would require developers to have a very obvious restore button - the guideline Joseph mentioned says it's required.
For the restore process, that's also all handled by Apple, I believe the way it works is the app asks to check the purchases on someones account, then the app store prompts for your password and the app then gets a list of the items you purchased and when they were made in return. This would also probably need to be verified by the server.
For storing data, $800 does seem like a lot. Most VPS's and even dedicated servers would come out to less than that for a year, and it's not like this is an app that'll have to handle hundreds of requests and store terabytes of data - storing a small number of game data for a few hundred players won't take much space at all, but I think the data could just be stored on the person's iCloud account as there is a separate API for iCloud game saving. Perhaps your developers are spinning out cloud instances on AWS, Google cloud or Asure, which are priced a bit differently so the costs may be a bit higher, but I don't have too much experience with cloud computing and no idea what infrastructure you gone with so I can't really comment much more on that.
Here's hoping you get all of this figured out.
I have talked to a few developers and have come to realize that some of my posts have beeen aggressive. I apologize for that to our community. This is my passion this is my project. Like I have said many times before, I’m not doing this for me. I am doing this for us. Yes, you. You. You and also you. I am going to keep updating everyone on what is going on with the project. I am grateful. Very very grateful for people in our community who want this project to become a reality. I don’t want to be a failure and let our community down. We have been let down too many times in the past. With support, we can do it. I am understanding that some of the negative comments perceived by myself were not negative. At least, they were not meant to be. Questioning something is not negative. The bashing comes from Miss Trust. I understand that. Whether it is a comment or question that is perceived as offkilter, or unnecessary. I understand that also. People in general want to help others who do not understand. If they feel they know and are educated well. They get excited and aggressive to explain what they know. Especially, if they feel they can help. I apologize for not understanding this. I regret how I have acted and responded. I regret what I have said. I am a military veteran and I get defensive when I feel like someone is hurting something I care about. My passion for this project has become my life. I really haven’t had a time to sit back and reflect. I apologize to my supporters. We are going to change the world. At least, the way they look at us. Maybe I’m a dreamer. I think we all share that same dream.
Big Thumbs Up
This sounds great. And kudos to you for taking the initiative. You saw no one was making the kind of game you wanted . So you said, fine, I'll just make the game my damn self! LOL, I love it. Good luck on the project and I look forward to its completion and release.
I hope that everything comes together for this game.
If it is aVPS I have set up
If it is aVPS I have set up one for $5 a month for I think 2 gigs of ram and 500 gigs of space. That actually runs very nicely. That is a linux server not an apple server. Still $800 seems way way way too much, just go with digial ocean and be done with it. You will save a lot ofmoney.
I think this is good news
Apple has given us the green light to upload. That is all I know for now.
That is very good news.
It means you can upload on the App Store now if you wish.
whoooo! funtimes. I'll try to get this game once it's available.
What does that even mean. You submitted the app to the app store for review, and now they say you can upload it? I thought devs submitted finished copies of what not to the store(s) or review and apple pushes the button, not the devs.
Yep, normally apple behaves like that, you submit your app, apple checks it if it's meeting their guide lines and then they push it out to the store.
I don't know what Joseppy is about here, I think we or he is again subject to false information.
Let's not be paranoid
It might just be the permission to press the button that transfers the app from the review area to the live App Store. The word "upload" does not necessarily literally mean something from his machine is uploaded to an Apple server. Calm down folks, do as I do, and play some Timecrest while you wait.
Paranoid?... Who said I was
Paranoid?... Who said I was paranoid?...
I hope it gets released before iOS 13
this is excellent news. I hope it gets released before iOS 13, either on or after. continue to keep us posted.
Where are we?
Am I summing up the situation correctly? Green light has been given by the mighty Apple, we're all maximally excited, and all that stands between a bored community and some refreshing virtual violence is an upload button that nobody is pressing? The tragedy! The comedy! The irony!
I agree does seem a bit
I agree does seem a bit strange, apples review process has been completed, and you would think given how excited and over hyped this game has been joseppi would have bitten apples arm off to get his game live so we can all say how amazing it is and not give him any negative criticism lol. actually on the subject of his appology well done to him for making it, though seriously if your using google translate to write it its not good to describe those who are trying to help you as being aggressive with excitement that implies blaming us, still with the amount of effort that he has put into this its not surprising he is the last person who can stand back and be objective about his idea. and its natural for him to feel protective and defensive of his idea, and its good he made the effort to try to explain his thinking, and well done for that.
I was under the impression and I guess some of you are also that upload status meant ready for App Store. I guess that’s not what Apple meant. They are waiting for our team to upload a revised version with hey Facebook and Twitter login that is optional for gamers. I’d still don’t see why this is an issue. Reading over the statuses, they’re ready for sale status means it will be uploaded on the App Store. My team has promised me to have this done by Friday. So, here we go again. Alex, my native language is English. I was born in America. My apology came from my heart. Please don’t start this again. I am doing my best for us. I will update again when I know Apple is approved for sale on the App Store. I hope all of you have a great weekend.
I didn't say your apology
I didn't say your apology didn't come from your heart, in fact well done for making it. I guess when I read some of your posts language you use sometimes looks a bit strange, like the sort of thing a translator might come up with, or sometimes I notice grammar mistakes which could be down to siri I guess. and sometimes you can repeat yourself, but I will take your word that your a native English speaker, not using a translator etc. I never use siri for dictation especially of messages and emails, I prefer either good old braille screen input or a trusty keyboard for physically typing out things.
still I am pleased the end is near for you and that we will get to experience the end product of all your enthusiasm and hard work.
agreed 100 percent.
I tend to agree. Either this dev or so called dev is beeing misled or he is telling us faulse info to get our hopes up.
We all did, AFter all we are
We all did, AFter all we are all out to get you. We know what you did 2 weeks ago and we can track you. Ok, I'm paranoid all the time so I do read between lines and I still thinkthe dev has ben tricked. After all, having a voice convo on han outs where you can't even keep an archive? I'd rather have it in text that way I can submit proof etc.
Lets keep an open mind here
Lets keep an open mind here and stay calm, he's been told Friday by his developers, though we did have to prompt him to get another update, lets just wait and see what happens, though we never heard a full resolution about the so called visually impaired persons policy thing, the needing to store emails separately thing or the mystery800 for the server, or if he got a response from apple. though I have no interest in using social media with the game, in fact it seriously gets on my nerves all these people who send tweets from dice world when they beat someone.
Well, it's not Friday yet.
His team promised that they will have it uploaded by Friday. I can go with that, since most of the time games are indeed released on Thursdays or Fridays. Note when I say most of the time. Of course it is not all of the time, but most of the time. Come to think of it, Venture Zone Global was released on the 1st of August, which was of course a Thursday.
You wanted proof
You wanted proof? Here it is. Can’t believe I had to do this to earn your trust. Wow.
On Tuesday, August 6, 2019, 2:03 PM, email@example.com wrote:
This is Dave with Apple Developer Program Support. It was a pleasure speaking with you today in regards to the status of your app. I understand that you received notification from the App Review team that your app was ready to be uploaded.
Please click on the link below to review the various app statuses and the steps for publishing your app to the App Store:
Submit your app for review
Publishing your app
Manually release a version of your app
Additionally, if you would like to contact the App Review team for additional details again, you can reach them via the webform in the link below:
If you have additional questions related to this request, please reference case number xxxxxxxxxx.
This was previous
This email was when I was notified.
App Store Connect
Dear Joe Quirk,
The status of your app has changed to Prepare for Upload.
To make changes to this app, go to your apps's page in My Apps in App Store Connect.
If you have any questions, contact us.
The App Store Team
Contact Us | App Store Connect | One Apple Park Way, Cupertino, CA 95014
I’m not going to apologize anymore. If you want one, ask Apple for one.
I'll be leive it when I see
I'll be leive it when I see it. We have ben hearign just words. How do we know the beta testers have not just ben told to, or paid to tell us stuff. How do we know it's real. How we we know we ourselves have not ben snake oiled or how ever that sayig goes.
Sounds like a canned reply. I
Sounds like a canned reply. I should know, I have several of those programmed, and the dave guy didn't even answer the question, so it sounds like the devs never uploaded the app to the app store. This really is beginning to sound like a gimic to me.
Again sounds like a canned
Again sounds like a canned reply from a robot this time. We'll see, but agin I won't believe it unless or until I see it. And if I review this on my podcast expect a 100 percent honest and sometimes brutal review if necessary. A lot of my listeners respect me like that when I say this is broken or this is not good, or acting sucks etc. Or this game rules, get it.
well there should be only a
well there should be only a few hours to wait, to ke7zum, I think you are being a bit of a troll, he is trying to provide proof, though admittedly we never got to the bottom of the hole needing to store email thing or the claim it was specifically for accessible apps, I really think you should give him a break and we will see what happens. now if it gets to say sunday or Monday and nothing has happened then yes I say we do have the option to start being skeptical. But I think we should give the guy a break, yes we all know this game isn't going to be world changing, hopefully it will be fun for a few hours, and of course there is nothing wrong with giving a balanced view on it when it comes out, but lets just wait and see what happens.
I think we just have one last problem, it is: how to upload the app to apps store!
it very close till it is really install in our phone!
hope we can get this during this weekend. and I can spend the hole weekend for it!
Give me a break.
Seriously? A conspiracy theory?
I beta tested the game. It is definitely real. I didn’t get paid for it and I’m not getting paid to say this.
I agree with what some others have said about the mods closing this topic until the game is released. Honestly, it would be the best thing to do.
For those saying that this is a hokes or that kind of thing... what more proof do you need to get it into your heads that this isn't a hokes? A a should one of us testers do a playthrough and spoil the game for everyone so that you can see that this is not a, fake? i not going to do the playthrough because i'm don't want to sspoil it for everyone... but seriously? why would we be faking this? what reason would we have? it has been done before yes, but not here, and not by mental vision. And are you really taking that root? O, i cant see it, so its fake? No one saw jesus die on the cross, so its not true, jesus doesn't exist? I haven't seen any blind people in my life before, so blindness is fake, and people are just doing it to get attention... i could go on and on with other examples, but The argument that seeing is believing is bullshit, but to each his own i suppose, if you will only believe that this wasn't a fake till you see it launched on the appstore... your choice. none of us are affected by your belief. but seeing is not believing, though. and have patience, all the people saying that this is a hokes or fake... your not patient enough. If you want to see how hard it is... go ahead and make your own game. and when people start to complain about that its fake because it hasn't been releaced, or you w start to run into unexpected or unforceen problens that cause delays, maybee then you'll understand how much effort it takes. Just chill out. Having this kind of attitude won't make the game be releaced any quicker, it will only aggravate the heck out of people. Francly, the picture your painting is beyond funny. Ok, so jo just got up one day, and he decides to prank all of us into thinking he's developing a game. and he keeps this up for a year? Do you realise how insane that sounds? If you wanted proof that this game isn't a fake, look no further that the kickstarter campain joe made. For those of you spouting theories, i suppose he just took what people gave and ran off huh? If you must wait until its on the appstore to see that we're not lying, fine. For the record though... Joe has been telling the truth from the beginning. If you don't believe him, fine. We're not asking you to. But seriously fokes? chill it
too much hype
guys audio defence was much better quality than this game; sure, it's good, but as i stated before from playing it, not ground-breaking, honestly. play it, by all means as the developer pointed out, noone made a remake, but it's a lot of hype for a simple hear and react title, and that's a fact. it's not complex, no replay as all missions are the same, admittedly with different enemy types, but he acts like we should kneel down and worship him for doing this, and yes, i could never program, i admit that and hold hands up, but why is everything all about positivity? people won’t like your game, others will think it's the best game in the world, but to say we should all be positive as your negativity meter has run out, is pathetic, scream at me all you want, but the gamej isn’t worth paying for as no replay, and no interest in my view once played through.
i'm afraid of that.
I'm honestly afraid that this game has been pushed and hyped so hard, that if it doesn't deliver, it will anger a lot of people. Lol. You think the developer guy is bad now? Just you wait if this doesn't meet expectations.
There are much greater conspiracy theories which hold more water than some guy paying supposed beta testers to say good things.
How much is that kind of service worth anyway?
This isn't a government run rally, or a CIA funded game. It won'tw change your life.
If it isn't real, what have you lost?
If it is, and you choose not to play it, what have you lost?
Get real man.
dunno if i would call it hyping...
Its one thing to say this. Note: this is just as an example... this game is the best, it is better than audio defence, it will be the best game ever... that, is hyping. Another totally different thing is give updates to the public on how things are going, which is what we have been doing
So your intent is to give us updates. For starters, how about clear responses to the following questions:
1. What exactly were the results of the first review by Apple? Based on what guidelines, which changes needed to be made?
2. Have all of these changes been made? Which of the changes that were made were optional, and which were mandatory?
3. Since then, has the app been resubmitted for review? When was that?
I'm not saying you owe us these answers. I'm just saying, if your intent is to give us updates, then these are a good way to start.
Feel good, now you have
Feel good, now you have really tired me with this attitude! Stop spitting venom on Yoseppie you are really irritating! If I were a moderator of this site I would have already canceled you, bring only agitation and disarray! The game will be released when it is ready, the speech is over! Please moderators, get rid of the site who will still spit satanic poison on Yoseppie. Thank you!
Don't get me laughing so hard again!
Attack of the Satanic Poison Spitters from Applevis! Can you unravel the conspiracy theories surrounding the mysterious Circus Master? Have you mettle enough to stop the snarling legions of bored blind gamers threatening to throw the world into disarray? Climb Mount Hype to find the missing upload while dodging blasts of satanic poison! Disclose the greatest hoax a human being has ever set blind eyes upon, or return to your people with stone tablets containing the best audio game ever made!
And now, on with the news.
I think these answers are a
I think these answers are a bit late in the day, according to joseppi the app should be out wait for it pause, drum roll today. the hype element stems from the fact we have been told its going to be revolutionary amazing etc. other games have been very quiet and unassuming, I mean look at papa sangre that developer didn't make a lot of noise, yet the game quality was obvious and a lot of people enjoyed both those titles. same with crafting kingdom again that came out of nowhere but was very popular, by all means its great to engage with a developer, the problem is that we have had this for around 18 months, its a bit like a long election campaign, I think everyone just got board of all the hype, plus repeated questions can I test can I test, this will be amazing etc. question is, also is this game going to have unlockable achievements and content to help maintain interest for longer that might help with replayability.