Ok, here's how it works. Note, this will only effect games that can be played offline. I will use baby adopter for our time traveling experament and example. Let's say we have a big event or whatever coming up and we won't be able to care for our baby for quite a while. Solution? Send the baby into the future by going to settings/general/date and time. Turn off set automatically and set the time a few hours ahead. Now go to your game and feed the baby. When you're done, go back to date and time settings and turn set automatically on again to go back to your own time. Note, the baby will be frozen in the future and it will wait for you to catch up with it in time. Once you catch up in time, everything will be normal again and the baby's stats will start dropping again, as if it just had a meal. This is only one example. In lifeline, this trick can be used to fast forward waiting periods. However, going back to your own time will also freeze your game character in the future and he will wait for you to catch up in time.