Accessible Game of Go?

iOS & iPadOS Gaming

Hey everyone,

This is Amir (creator of A Dark Room). I was wondering if anyone here wants an accessible version of the Game of Go. I'm almost done with the non accessible version, but wanted to see if there is any interest out there in the blind community.

Please let me know!



Submitted by Ken Downey on Wednesday, December 31, 2014

I don't know if the game is like, but accessible games are definitely always welcome!

Submitted by jrjolley (not verified) on Wednesday, December 31, 2014

Sounds like a good idea. It's certainly a thinking man's/woman's game, one of strategy. It's easy to understand but hard to get really good at. Yes, please go for it and make it accessible.

Submitted by Amir Rajan on Wednesday, December 31, 2014

What would help in describing the board?

Submitted by @arroyorodrigo on Wednesday, December 31, 2014

Its a wonderful idea!
I'like both versions!

Submitted by Amir Rajan on Wednesday, December 31, 2014

I'm definitely going to do it, but I need help in how to efficiently describe the board. Any Go enthusiast out there?

Submitted by Serena on Wednesday, December 31, 2014

though i've never played the game, i'd love to be able to give it a go, no pun intended, lol.

Submitted by Michael Feir on Wednesday, December 31, 2014

Club AppleVis Member

Nobody has made a version of Go to my knowledge. I know there are blind Go players who use actual boards and differently tectured pieces. I'd certainly be interested in an iOS version. It would also be great to have an accessible version of Backgammon on iOS.

Submitted by Amir Rajan on Wednesday, December 31, 2014

I'll add back gammon to the list. As for the Go version, if there are any expert Go players out there than can give me specific on how they evaluate the board it'd be greatly appreciated. I can have each piece be accessible, but that seems inefficient when compared to running all your fingers over textured pieces.

I'm trying to capture the essence of Go (for both the seeing and the blind). So if anyone can help, please reply. :-)

Submitted by Weary Mouse on Monday, January 5, 2015

The thing is that if a game hasn't been particularly accessible, you might have a hard time finding anyone to guide you. I'd just suggest doing *something* as easy for yourself as possible and let us give you feedback. If it's good enough for us to learn to play it, then you'll have plenty of feedback to work with. Backgammon is so cloase to accessible as is, there are a lot more blind people who are players. And I echo the backgammon request.

Submitted by Yado on Monday, February 2, 2015

Love and accessible version of this game.

Submitted by Tree on Monday, February 2, 2015

This game looks interesting, I had never heard of it before, but I just did some Googleing though and it sounds neat. by the way, Amir I just want to say that A Dark Room was one of my favorite games. It was one of the few that I really got pulled into.

Submitted by Pat Pound on Monday, February 2, 2015

I suggest you look at the iOS accessible card game lost cities. The developer used voice over hints for board valuation

Submitted by Unregistered User (not verified) on Tuesday, February 3, 2015

Hello, I would love a game of go, especially if it is developed with the same level of care and quality as a dark room. You might consider checking out the way they show boards in some of the accessible chess programs. Shredder comes to mind, and I believe there are one or two more.
I loved a dark room, and think that this developer would do an amazing job at implementing an accessible go game.
Best of luck.

Submitted by Oliver Kennett on Sunday, March 8, 2015

I think the closest comparison is going to be a chess game however the advantage of a chess board is it is square and therefore can have the coordinates a1 b5 etc... If my memory serves, go is done on a cross shaped board? Identification of the placing is going to be difficult. The way I see it is there are three pieces of information required, colour of piece, place of piece and surrounding pieces, up down left and right. A sighted user can get this information instantly, verbally, using voiceover, it will take more time to find the place and examine the surrounding area. If there could be some way to identify the surrounding pieces, colour or empty this would really help. I suggest three tones short tones that play as one touches the piece, voiceover can say 'black' then there will be four short tones going clockwise to represent what encircles the piece, high for white, medium for empty, low for black.... Just an idea. I know the ideal is no learning curve when taking up a game but I think this one should be fairly painless.

You can email me on if you wish to have more of a chat.