Description of App: 

Immerse yourself in a world of darkness, where your eyes won't be necessary. The screen will not show the game world this time. That world will be created around you only with sounds. A new game experience ruled only by your imagination! Prepare to feel the fear of the unknown: listen to the sounds that surrounds you and find the way to escape from monsters and dark entities, in a land of black mists and hollow thoughts. Your goal is but one: reveal the mystery of what's happened to reality! One touch gameplay. Hold your iPhone, face the direction you want to go and touch the screen to walk. Shake the device to attack. It's as simple as that. -Real life simulated combat system. Will you survive a monster apocalypse? Only your skills and reflexes will determinate it! -Fearsome sound effects in 3D audio! -Fully voiced story, narrated by the famous voice actor Peter Baker! -Exp and Level system: grow the strength of your character and get more powerful weapons by killing as many monsters as you can! -New game modes and expansions coming soon! "Very clever and original approach to gaming" - "One of the scariest experience I had in years!" -iGamesReviews ***Device compass needed for best experience! If you are using an iPod touch or a non retina iPad, enable the touch control option!

Apple Watch Support: 

Not Known



Free or Paid: 


Device(s) App Was Tested On: 

iPod Touch

Accessibility Comments: 

I would imagine that this game is quite playable once you start it. However, the menus are completely inaccessible to Voiceover, so doing that is a bit of a problem and I haven't been able to do it.

VoiceOver Performance: 

VoiceOver reads no page elements.

Button Labeling: 

No buttons are clearly labeled.


The app is totally inaccessible.

Other Comments: 

After checking out the Pixelheart website, I've been able to find this blurb: • Why there isn't a VoiceOver option for visually impaired players? That's a good idea, we didn't think about it! Unfortunately that will require a lot of work because the tools used for the development do not support the device built-in VoiceOver option. We'll be working on it. So, hopefully this game will be accessible soon. :) All we can do is wait, and maybe say that there are indeed people interested.