Description of App
One slide moves your whole army. Tindrift is a tactics roguelike built on slide-merge combat: same-class, same-rank soldiers merge into a higher rank, and every shadow acts by rule — no dice, ever. 100 floors across five acts, plus an Endless Drift, a Daily Seed and 1v1 duels. The campaign plays offline. NO LUCK TO BLAME Shadows telegraph the move they are about to make, gates cycle on a visible clock, and pits sit where you can plan around them. When a run ends you can name the exact slide that ended it — and when you win, you out-thought the board. YOU COMMAND AN ARMY, NOT A HERO Six soldier classes — vanguard, tank, medic, marksman, poisoner, support — merge only with their own kind, so every squad trades coverage against raw power. Set the formation before you climb: tank into the crowd, marksman down the long lane, medic in the middle. WHAT IS IN THE GAME • A 5-act campaign across 100 floors — 20 per act, with 3 mini-boss fights and one signature boss in each • The Sunken Tray, The Rusthold, The Shivering Span, The Frostlight, The Surface: five acts, one climb, ending in daylight • 46 synergy blueprints (15 common, 23 uncommon, 8 rare) — pierce a lane, detonate poison chains, strip terrain for scrap, or take a drawback for reach • 24 shadow archetypes, 5 mini-bosses and 5 act bosses among them, each with a rule you have to read before you can answer it • 8 terrain types — sealed exits, timed gates, pits, fog and mazes: the map fights back • 7 kinds of tactic across 8 placeable tools, plus a TINKER STATION between floors to heal, promote, recruit and re-arm • An 18-node cog tree worth 2,335 cog — side-grades and finishes, never raw stats • 22 achievements and 3 daily quests drawn from 7 types • Endless Drift, and a Daily Seed with streaks and a result you can share • 1v1 duels, same seed and separate boards: three bot difficulties offline, or trade a 6-character code with a friend, send sabotage between floors and replay their round • Four languages: English, Turkish, German and Spanish • VoiceOver reads the board and re-announces it after every slide, and hazards are named instead of signalled by colour alone VARIETY UNLOCKS, POWER DOES NOT Nothing here is pay-to-win. Loadouts, tactics and blueprints stay behind cog for every player, and the limits per run are the same for everyone: one continue, two rerolls, three undos. ADS, PLAINLY Rewarded videos are always your choice — five spots, all opt-in. Full-screen breaks land on floor transitions and after a run, at most one every two minutes, never mid-move and never on the way into a boss or mini-boss floor. Duels carry none. TINDRIFT PREMIUM — one purchase, no subscription • Removes every ad • Lets you HOST duel rooms (joining a room is always free) • Unlocks the 10 cosmetics the workshop sells: 8 soldier finishes and 2 tray themes Slide. Merge. Climb.
Comments
Thank You Matheus
Matheus, thank you so much for taking the time to test Tindrift so thoroughly and for creating this AppleVis entry. ❤️
Your feedback throughout development helped me improve so many small accessibility details that I could never properly test on my own.
Seeing you describe the game this positively honestly means a lot to me. Thank you not only for Tindrift, but also for all the support you’ve given me with Restaurant Rush, Pegfall, and the other projects.
I really hope I can keep creating games that you and the community genuinely enjoy. Thank you again, my friend. ❤️
exciting
it MADE MY DAY! Going to download^^
I understood exactly nothing from pegfall but hope I can succeed this time
Re: exciting
Thank you so much, that means a lot! A tip for the first minutes: three-finger swipe anywhere on the game screen moves your whole army, one finger explores the board tile by tile, and Magic Tap reads the whole board. The first campaign floor teaches the rules step by step, and the Field Manual (main menu, Options or Profile) covers everything else. If something doesn't make sense, tell me, I'll gladly help and fix it.
yay!
So glad this is out! I love this game.
Re: yay!
Thank you, Paige! That means a lot. I'm so glad you're enjoying it. If anything in 1.0.6 feels off or confusing with VoiceOver, the new Field Manual, the shop explanations or the ad announcements, please tell me. Your feedback has been a big part of shaping this.