Restaurant Rush: Cook & Serve

Category

Description of App

Welcome to Restaurant Rush — the cozy kitchen-builder where every shift is a tiny puzzle.

Run five themed restaurants across a 100-day story campaign, then push your record in Endless mode. Drag ingredients to the stove, plate orders before the timer ticks out, and bank coins to expand your menu, hire a waiter, or unlock the next neighborhood spot.

What you'll do

• Serve thirsty customers at Sip Stop, plate noodle bowls at Noodle Pit, toss tacos at Taco Truck, and three more restaurants to discover.

• Master the rhythm: tap to take orders, prep at the right station, deliver before patience runs out, chase combos for huge tips.

• Upgrade kitchen stations, add trays, hire waiters per restaurant, and unlock 50+ recipes that scale with your skill.

• Customize your chef with 8 outfit presets, 4 hair styles, and a wardrobe of premium cosmetic items you unlock as you progress.

Live ops that respect your time

• Daily missions reset at midnight with shareable rewards.
• Weekly challenges with global leaderboards.
• Seasonal content drops curated by the live-ops team — new recipes, customer types, and chef gear show up without you needing to update the app.

Built for one-handed play

Restaurant Rush is designed for short sessions on the bus, in line, or before bed. No timers gating progress, no energy meter to wait out — just keep cooking when you want, pause anywhere.

Free to download. Optional in-app purchases support continued development.

Version

2.0.0

Free or Paid

Free With In-App Purchase

Device(s) App Was Tested On

iPhone
iPad

iOS Version

26

Accessibility Comments

I've tested the game and can definitely say that you will have a great time! When you launch the game for the first time it will already detect Voiceover running and suggest a few recommended settings for you to get started. It will change the pace to relaxed so that you will have some more time to react to the orders, but this isn't an easy game. you will feel the pressure to cook and serve everything as fast as possible. The sound effects tell you when an item finished cooking, if you play with headphones you can even feel directly on the stereo field where you should deliver it. But there are announcements for everything. The accessibility actions allow you to repeat the whole order, you can even change the pace to very relaxed if you still feel that it's too hard, since the customers lose patience and leave if you don't deliver the orders fast enough.
This innovative game is from the same awesome developer that released Pegfall, so if you already played that game, you know that you will be impressed with the high quality, features and customization options!

VoiceOver Performance

VoiceOver reads all page elements.

Button Labeling

All buttons are clearly labeled.

Usability

The app is fully accessible with VoiceOver and is easy to navigate and use.

Other Comments

The game has music, sound effects and haptic feedback. I really recommend it! It's the best accessible game of the genre by far!

Recommendations

9 people have recommended this app

Most recently recommended by matheus rheine 6 hours 12 minutes ago

Options

Comments

By Nafisah on Saturday, September 26, 2026 - 13:11

The subject line says it all my friends! Thank you to the developer for creating this game. I’m having an awful lot of fun with it. If you love, casual games with a few unexpected twists and turns, then play this one! I am trying to purchase the starter bundle but the store is off-line. Is there a setting I need to enable?

Thank you so much for your kind words — I’m really happy to hear that you’re enjoying the game!
There is currently an issue with the store, and I’m already working on fixing it. It should be resolved in an upcoming update.
I also really appreciate your feedback. I’m planning more updates for Restaurant Rush, and one of the things I’m especially thinking about is adding new music and continuing to improve the overall experience.
Please feel free to share any suggestions, ideas, or things you would like to see changed or added. I genuinely appreciate all feedback, and it helps me decide what to improve next.
Thank you again for playing and for taking the time to write this!

By Lexi on Saturday, September 26, 2026 - 13:47

Hello, I hope you’re doing well. I tried to contact you through your website from the support page in the App Store, but it said your email doesn’t exist. So I thought I would leave a comment here. I’m really enjoying the game. However, I have a couple of questions for you and some suggestions as well. Here are my questions. Is it supposed to jump around so much on the daily goals screen? I can start reading a goal, stop reading it for whatever reason, and it jumps to the top of the screen with voiceover. I don’t know if other screens like the weekly goals or anything else has the same issue. I just confirmed, the whole menu has the issue of jumping to the top of the screen. I will edit this comment if I find any other screens that have that issue. Another question that I have is, I somehow got into endless mode. How do I get to the other ways of playing like the campaign story mode? Also, can you please explain what the different ways of playing are in the settings screen such as, the relaxed mode, the very relaxed mode, and so on? Here are my suggestions. I was thinking more realistic cooking sounds especially for those of us who are blind, we rely on sound cues so like drink pouring, or frying something, mixing, or chopping, things like that. Another thing is that, it says with Accessible Mode, our runs aren’t counted on the global leaderboard, but for those of us in the Blind and visually impaired community, we have no choice but to play with Accessibility Mode so would it be possible to fix that so we can be included as well? Thank you so much for listening and reading this comment. I truly hope that none of this comes off as disrespectful or rude in any way. I do hope you are able to at least add some of my suggestions if you can’t add them all. Thank you so much.

Hi Lexi,

Thank you so much for playing the game and for taking the time to share such detailed and helpful feedback! First of all, I apologize for the issue with the support email; I will definitely look into fixing that.

You are absolutely right about everything you mentioned. Regarding the realistic cooking sounds, I was actually thinking the exact same thing! I released the VoiceOver support a bit hastily because I was so eager to get it into the hands of the community, but I completely agree that adding specific sound cues (like frying, pouring, and chopping) will make a huge difference for immersion and gameplay.

I have just submitted the newest update (2.0.1) to the App Store, and I am now immediately starting work on your suggestions—including fixing the VoiceOver jumping issue on the goals screen and making sure Accessible Mode runs are counted fairly on the global leaderboard so you are no longer excluded.

Most likely, all of the improvements and fixes you suggested will be ready and live by Tuesday or Wednesday in the 2.0.2 update! (I will also make sure the different game modes are explained more clearly in-game).

Thank you again for your kindness and for helping me make the game better and more inclusive. I truly appreciate it! :)

Best regards,

Thank you so much for your detailed response. I’m so excited that the updates are coming and I’m glad that my feedback was helpful. I found another small problem. I wanted to let you know that there is an unlabeled screenshot at the top of the main menu page. When I clicked on it, it opens up a menu, but I wanted to let you know about that label issue because voiceover just calls it screenshot. If you need any help with VoiceOver testing, I’m sure a lot of us in the community including myself would be more than happy to help. One more question that I have is, what is that pet the cat button on the screen and how often can it be used? If it has any use at all. Thanks again. I really appreciate it.

Thank you so much for letting me know, and thank you again for taking the time to test the game so carefully.

I’ll definitely fix the unlabeled screenshot/menu issue. To be honest, I hadn’t thought enough about VoiceOver accessibility for the cat interaction either, so I really appreciate you pointing that out.

And your question about the “pet the cat” button actually touched me a little.

There are two cats in the game, Holosko and Sabri. They were my own cats, and I added them to the game using their appearance as inspiration. So that little part of the game is quite personal to me.
In terms of gameplay, petting the cats gives a calming effect to the customers at the tables. It’s a small mechanic, but the cats themselves mean much more to me than that.

I’ll make sure this interaction is explained properly with VoiceOver as well, so players don’t have to guess what the button does.

And absolutely, please feel free to write to me whenever you notice a problem, something unclear, or simply have an idea or suggestion. Feedback like this is incredibly valuable to me, and I’m very grateful that you and others in the community are willing to help.

Thank you again. Your message genuinely meant a lot to me.

Gökhan

By Faerie on Saturday, September 26, 2026 - 15:39

I came here to report the moving focus issue in the goal screen and the scoreboard question, but I'm glad someone beat me to it! I, too, can't figure out how to activate campaign mode, as I love a good story and am very interested! Unless they're somehow the same thing? Thank you so much for this very intriguing game!

By birkinapps on Saturday, September 26, 2026 - 16:05

In reply to by Faerie

Thank you so much for reporting this, and I’m really glad you’re enjoying the game!

I’ll look into both the moving focus issue on the goal screen and the scoreboard question. I really appreciate you taking the time to mention them.

And yes, I completely understand what you mean about active campaign mode. I’m very happy to hear that you enjoy the story and that the game has kept your interest.

Thank you again for the kind words and for helping me improve the game. Please feel free to let me know
whenever you notice anything else or have any suggestions.

Gökhan

By Paige on Saturday, September 26, 2026 - 16:41

Wow, so glad this game is accessible already! Thanks again for all the effort you've put in to make your games accessible. I'm having a lot of fun with this one so far. I've just ran into a couple issues, some of which have already been mentioned here. The biggest one for me is I'm having a hard time swiping through elements on the screen, some of them get skipped and I have to tap on different parts of the screen to get them to show back up. I'm also unable to switch from endless to campaign mode.

By birkinapps on Saturday, September 26, 2026 - 16:45

In reply to by Paige

Thank you so much for your kind words and for taking the time to share all of this feedback.

I’m already working on version 2.1, and to be honest, I really didn’t expect the game to be received this warmly. It genuinely means a lot to me.

I’m taking everything you mentioned seriously, including the navigation issues and the problem switching between Endless and Campaign mode. I want to keep improving the game, especially the VoiceOver experience, and feedback like this is incredibly helpful.

Please feel free to contact me anytime, either here or by email. I’m always open to honest and objective feedback, whether it’s positive, critical, or something that simply feels unclear. I’m happy to consider everything carefully.

Thank you again for playing and for helping me make the game better.

Gökhan

By Faerie on Saturday, September 26, 2026 - 20:24

Sorry, this is what I was trying to say earlier. I would like to be able to get to campaign mode and cannot seem to do so, everything takes me to endless. Keep up the great work!

By birkinapps on Saturday, September 26, 2026 - 20:36

In reply to by Faerie

Ah, now I understand exactly what you meant — thank you for clarifying!
This definitely sounds like a bug, especially since another player has reported the same issue. Campaign mode should be accessible separately from Endless mode.
I’m already working on the next update, and I’ll make sure to investigate and fix this.

Thank you again for explaining it clearly and for helping me improve the game!

By Michael Feir on Saturday, September 26, 2026 - 21:47

You've really made a splendid entrance into the world of blind accessible gaming. I'm obcessed with Pegfall and have just begun to dabble with this restaurant game. People have wanted this sort of entertainment for many years. I used to edit a freee ezine called Audyssey about games accessible to blind players. While I have no plans or time to restart that, I'll definitely point readers of the fourth edition of my free ebook to your games. You're improving them at a stunningly impressive rate. I thank you for your efforts and wish you the very best of good fortune.

By birkinapps on Saturday, September 26, 2026 - 21:51

In reply to by Michael Feir

Thank you so much for such a thoughtful message. It genuinely means a lot to hear this from someone who has been following accessible games for a long time.

I’m really happy that you’ve been enjoying Pegfall and that you’ve started spending time with Restaurant Rush as well. One of my biggest goals is to make games that are not just technically accessible, but genuinely enjoyable and worth coming back to.

And thank you very much for offering to mention my games in the new edition of your free ebook. I’d be honored. I really appreciate you thinking of them and helping more blind players discover accessible games.

I still have a lot I want to improve, and feedback from players like you is helping shape the games in a much better direction.

Thank you again for the encouragement and support. It truly means a lot to me.

Gökhan

By matheus rheine on Saturday, September 26, 2026 - 21:58

In reply to by Faerie

To get to campaign mode you choose "play" from the main menu. it will either resume in the last level played or will start the campaign. I believe that before starting the campaign it will ask you to purchase a few specific upgrades. to play the endless shift you choose the appropriate option in the menu. Hope it helps.

Hello, thank you for sharing your story about your cats. I love cats, but my mom is afraid of them. I think they’re so adorable. I can’t wait to be able to interact with them in the game. I have another suggestion. How about Customer feedback sounds? Like if they like something, if they don’t like something, when they’re starting to get impatient, when they’re going to leave or thinking about leaving, maybe even sounds for when you serve their food or drinks to them like plates being set down or things like that. I absolutely love Restaurant ambience, so I think that’s exactly what this game could benefit from. Also, I found a couple of issues. Even in very relaxed mode, everything still moves insanely fast. It seems like I only have a few seconds to get Customer’s orders done and served. I feel like in very relaxed mode, it shouldn’t be so stressful, but it might just be what I’m thinking. I’m not sure how the game was intended to be played. I guess I’m just trying to say that there should be a difference between the different paces, but as I mentioned before, all of these are suggestions and or fixes so at the end of the day, it’s up to you whether they get added or fixed. Another thing is the daily goals screen. It’s moving it back to the top even after you collect one of your rewards, so you have to scroll all the way to the bottom of the daily rewards screen in order to collect one of your rewards or figure out which rewards you need to collect. I’m not sure how to word that one unfortunately, but I hope you’re able to understand what I mean. I’m sorry for my scattered message, but I do hope it helps.

To be completely honest, I originally made this game a few months ago and had thought about adding more sounds back then, but the game only had 20-30 downloads. It wasn't until after my other game, Pegfall, that I realized how much demand and passion there is in the visually impaired community. So please, tell me exactly what you want—I'm all ears!

Here is a little hint/spoiler for you: I am actually working on 'Realistic Sounds' right now and testing them out as we speak! :) It might be a tight squeeze for the immediate v2.1 update, but I will do my absolute best. I promise to add 1-2 alternative sounds for these actions, and I want to give you all the ability to choose your favorites. Thank you so much for the amazing feedback!

By birkinapps on Sunday, September 27, 2026 - 01:05

In reply to by matheus rheine

Hi Matheus! Thank you for jumping in to help out as always. Honestly, I want to take this opportunity to thank you publicly. You were the very first person to introduce me to this amazing community, ran the early accessibility tests, and gave the incredible suggestions that shaped this game from day one. Seeing you still here guiding and helping other players means the world to me. You are an absolute legend!

Oh that’s wonderful! I hope that the testing and adding of everything is going well. I edited my comment before this one to include what I meant so I hope you’re able to understand it and I hope it’s helpful to you. Of course, feel free to add your own ideas as well. I’m actually super excited to know what you have planned for sure so thank you for making this game so Accessible.

Hi Lexi! Thank you so much for updating your comment and reporting these issues. You are absolutely right about the pace. Since VoiceOver navigation naturally takes more time with swiping, even the 'Very Relaxed' timer feels too fast. Your feedback actually just gave me a brilliant idea: Instead of just increasing the timer, I am going to add a 'Custom' pace option in the settings! You will be able to use a slider to set your own patience multiplier exactly how you want it, putting you completely in control.

Also, the screen jumping back to the top when you claim a daily mission is a known accessibility focus bug. I have noted it down and will fix it so you don't lose your place. Your detailed feedback is exactly what helps me make this game better. Thank you!

By Yvonnezed on Sunday, September 27, 2026 - 02:07

I'll say this much, I have no idea how close this is to the cooking games my family used to play - but I was always jealous. I never actually thought it was a viable game category for Voiceover, but I'm having a lot of fun. Thanks so much for giving it a try.

By dark on Sunday, September 27, 2026 - 02:24

I'm definitely enjoying this one a very simple premise with a lot to be done.

Sounds will be good I think, since so far I find vo often interupts announcements of what's going on so I need to swipe around like a madman to hit the tables and see what people want, indeed I've missed getting 3 service stars on some levels, though I don't know if that's just because I've not got the kitchen upgrades to tackle the speed, indeed since it's not really possible to stop looking at the tables and check what's on the tray while the game is running, some cooking sounds for multiple dishes would help a lot with strategy I think, indeed you might consider having progressive pitch changes for cooking times (a lot of screen readers use rising pitched beeps to indicate progress bars).

Separate leader boards and competitions for different speed modes would be a fare compromise I think.

Indeed, even without the vo fixes slower speed modes might be helfpul to other players, EG those with movement difficulties or just anyone who wants a more relaxed game.

I'm afraid though I've encountered the bugs mentioned by previous commenters here.
The menu shows "endless kitchen", and a button to resume your endless mode run, but also a "play", button which sometimes switches to campaign mode, sometimes, to the restaurant selection, then even if I try starting the game from the restaurant selection screen, I end up in endless mode.

I've sometimes had to quit the ap and restart with the ap switcherr to get back to campaign mode, since I'd like to unlock all the stuff at the restaurants.

And I've seen the daily goals problem as well.

All that being said, this is wonderfully addictive, I'm a fan of idle building games where you get to build your empire through slow and strategic play, and have the satisfaction of seeing all the stuff you've worked for at the end, and combine that with a quick time efficiency game, and you've got something that it's definitely hard to put down.

By Ornella on Sunday, September 27, 2026 - 02:26

So I haven't gotten to far along in the game but there needs to be a correction for doing an action. When tapping on 1 of the tables, the request is for cola. When tapping on it, it says cooking cola. I think it should say pouring cola. The idea of adding realistic sounds to the game would be very appreciative by a lot of people because we rely on sounds and ambiance when playing those types of games. I don't particularly like music in games but that is fine also. I have been wanting to play games like this for years and maybe we had very tiny games to play but this one wins for sure and i am going to get lots of people to download it. I wish if I could play more games like this and a supermarket sim farming things like that. Keep up the great work on this game and of course cats are awesome. I have an orange tabby with blue eyes. She is really nice and playful. If you want to add a cat sound when we pet the cat that would be nice to but you don't have to if you don't want.

Hi Yvonnezed! Thank you so much! Hearing that you're finding it addictive and enjoying a genre you never thought was viable for VoiceOver is honestly the highest compliment I could ask for. It means the world to me. I hope you continue to have fun!

Hi dark! Thank you for the incredibly detailed feedback. The good news is, the bugs you mentioned are real, but they are actually already fixed in my current development build! The daily goals focus jump and the main menu button routing issues will be completely resolved in the upcoming v2.1 update.

As for your suggestions: the progressive pitch change (rising beeps) for cooking timers is an absolutely brilliant idea for screen reader users, and I'm adding it to my to-do list right now. I am also working on a fair way to separate the leaderboards based on the pace settings you choose. Thanks for helping shape the game!

Hi Ornella! Great catch on the 'Cooking Cola' text! You are completely right, it should definitely say 'Pouring'. I am fixing that text logic immediately for the next update.

Also, I love that you mentioned the cats. We are actually working on adding realistic kitchen sounds AND some adorable cat sounds right now! You'll definitely be able to hear a meow when you interact with them soon. Say hi to your beautiful orange tabby for me!

By Aibrainora on Sunday, September 27, 2026 - 07:35

this sounds like a fun and addictive cooking game! the mix of strategy, time management, and restaurant upgrades makes it really interesting.

Thank you so much! I’m really glad that mix comes across. That combination of strategy, time management, and long-term restaurant progression is exactly what I wanted the game to feel like.

I’m still improving the experience based on player feedback, especially the accessibility and audio side, so I really appreciate you taking the time to comment. I hope you enjoy it if you give it a try! :)

By Cornettoking on Sunday, September 27, 2026 - 08:05

I am currently going through the first campaign. Even if I serve everyone before they leave, I often only get 2 stars or 1 star. And even if I complete level 20 of the first campaign successfully, it still says "level 20 in progress" inthe menu. Why?

Hi CornettoKing,

Thank you so much for playing the game and for your great questions!

Regarding the stars: In Restaurant Rush, getting 3 stars isn't just about serving everyone before they leave; it's heavily based on your total score. To reach the 3-star threshold, you need to chain Combos (serving multiple orders back-to-back rapidly) and earn big tips for extremely fast service. Surviving the shift guarantees a win, but speed and combos are the key to mastering the levels!

As for the "Level 20 in progress" message: You have actually beaten the first campaign! The first restaurant (Sip Stop) currently caps at 20 levels. Since there is no Level 21 for that specific restaurant, your progress is maxed out there. You can now unlock and move on to the next restaurant from the map.

However, I would love to double-check your save file just to make sure there are no underlying bugs with your progression or VoiceOver feedback. If you are currently playing as a "Guest" (Anonymous), could you please sign in (via Apple or Google) from the game's Settings menu?

Once you are signed in, please send a quick email to
[email protected]
with the email address you used. This will allow me to securely find your profile in our admin panel and verify that everything is working perfectly for you.

Thanks again for your support and feedback!

Hello, I was also going to ask about the stars. But I’m glad someone beat me to it. My question is if we have to wait for this stuff to be prepared before serving and we also have to find the proper tables to serve. How are we supposed to do the quick combo thing? That was something I didn’t understand either thank you so much.

By Lexi on Sunday, September 27, 2026 - 11:49

To everyone wondering how to get back to campaign Mode, there is a button if you can get to it if voiceover doesn’t keep moving you back to the top I mean, called Level board and that’s how you see the levels of your Restaurant and then you just click on the level that you want to play. They have very cute titles even though I don’t think this game has much of a story element to it except for the title chapters that would be cool though.

Hi Lexi!
I’m really glad you mentioned the story, because I’ve actually been thinking about this too. :)
I’m considering adding a proper story mode in a future update, possibly around 2.2 — maybe even something seasonal, where new stories or little adventures could be added over time.
It may take a little while, though. Since adapting the game for VoiceOver, I’ve discovered quite a few things that still need improving and polishing, so accessibility is my priority right now. But after reading comments like yours, I’m becoming more and more convinced that Restaurant Rush deserves a genuinely fun story alongside the cooking.
I still haven’t decided what that story should be. Somehow every story idea I come up with eventually involves cats. 😂 I actually have another unreleased game where you fight through dungeons to rescue your cat, so maybe I need to resist turning Restaurant Rush into another cat rescue mission!
I need to think and research a little more, but I’d genuinely love to hear your ideas too. If you come up with a story concept, feel free to email me rather than posting all the details here — otherwise we might accidentally spoil the story for everyone before it even exists. 😄
Thanks again, Lexi. Seeing you explore the game and ask about these things is giving me quite a few ideas for where to take it next!

By MelodicFate on Sunday, September 27, 2026 - 12:12

I'm enjoying this game a lot. I don't know that we've ever had something like this be accessible before.
I'm wondering about levels, as well as the other restaurants.
I'm pretty sure I've maxed out Sip Stop, as it says try again when I play a shift there.
I just can't seem to figure out how to unlock the other restaurants. Whenever I go back to the map, I just see Sip Stop.
Also, what are the things like "Happy Hour?" Are they sections of levels, and I'm actually not done with Sip and Stop?
Either way, this is quite addicting. I love all the unlocks, the fact that there are multiple restaurants, even the fact that you have to worry about people leaving. Gives it a bit of intensity.
Can't wait to see where this game goes from here, and I definitely appreciate all the work going into accessibility.

By birkinapps on Sunday, September 27, 2026 - 12:19

In reply to by MelodicFate

Thank you so much! ❤️ And yes, unfortunately there is an issue there — I noticed it as well, and I’ll be fixing it in 2.1.
For now, there is a workaround: from the main menu, open Level Board, then go back. After doing that, you should be able to see all of the restaurant/level sections and select the ones you’ve unlocked.
I know that’s not exactly an elegant solution 😅, but it should let you continue exploring the other restaurants until the proper fix arrives.
I’m actually still waiting for Apple to review version 2.0.1, which I submitted yesterday. Hopefully they’ll get to it soon! 2.1 will follow after that with this fix and quite a few accessibility improvements I’m currently working on.
And seriously, thank you so much for your comments. I’m genuinely very happy reading all of this. I really didn’t expect this much interest in the game, especially so quickly, and seeing people enjoying it while also helping me improve the accessibility has been wonderful. ❤️
Thanks for playing, and please keep telling me whenever you find something confusing or broken!

By MelodicFate on Sunday, September 27, 2026 - 13:07

In reply to by birkinapps

Thanks so much for the workaround. It's better than not being able to access it at all. haha.
In any case, love what you're doing, and can't wait to see where this game goes next!

By birkinapps on Sunday, September 27, 2026 - 13:10

In reply to by MelodicFate

Thank you! ❤️ And to be completely honest, I don’t think the game has as much variety yet as I originally imagined for it.
There are quite a few gameplay ideas I’d still love to explore in future updates. For example, one idea is an ice cream station where a customer might order something like chocolate and strawberry, and instead of simply tapping one cooking station, you’d have to choose and combine the correct flavors for their order.
I have similar ideas for making food preparation more interactive and giving different restaurants their own mechanics. None of that is in the game right now, so I don’t want to promise exactly what will make it in, but there are definitely some fun and different things I’d like to try. :)
I’m really excited to see where the game goes too — especially now that I have all of you giving me ideas and finding things I never noticed! 😄❤️

By MelodicFate on Sunday, September 27, 2026 - 14:17

In reply to by birkinapps

More food interaction would be really awesome, especially for all the different restaurants. I mean, I know that'd slow the pace down a little, so maybe it wouldn't fit in well with the game mechanics of serving people before they leave, so that'd be something you'd have to think about in terms of how you could make that work, or even if you'd want to.
But at the same time, I think it'd be really fun. Maybe each restaurant could have different amounts of time in which the people get impatient?
Don't mind me, just throwing ideas out there on how you could make it work. :)

By birkinapps on Sunday, September 27, 2026 - 14:27

In reply to by MelodicFate

I think there might actually be a way to make both approaches work. :)
In the next update, the accessibility settings will also be more customizable, so someone who wants a calmer experience will be able to adjust the game more toward that style. At the same time, I can still keep the faster and more chaotic experience for players who enjoy the pressure.
And funny enough, I’ve just been having almost exactly this conversation with Lexi too. 😄 She also suggested making the actual food preparation more interactive, so now I have multiple people asking for it. Okay, okay, I’m listening! 😂
I’ve added the idea to my notes. I definitely don’t mean “this will be in the game next week,” because something like this needs proper design and balancing, but I can already imagine some interesting possibilities.
Maybe one restaurant could be entirely focused on burgers, for example. Instead of simply pressing a button to make a burger, you might toast the bun, cook the patty, add the sauce, lettuce and pickles, and then close the bun. And of course the customer might have a specific order — maybe they don’t want pickles... like me. 😂
That could also give different restaurants genuinely different gameplay instead of simply changing the food, while different patience levels or accessibility settings could help balance how much time the player needs.
So yes... I can definitely see something like this working. :) I’ve written it down, and we’ll see where it goes. Apparently you and Lexi are slowly redesigning my game for me. 😂

By Moopie Curran on Sunday, September 27, 2026 - 16:38

Hi,
I've just started playing this game, it's AWESOME!!!! I agree with all of the suggestions. I haven't gotten to the point where we have staff yet, because I just literally started playing a little while ago, but I did read something about where we get to hire staff? If so, it would be cool where you could give them custom names. It's very niche, so you might not implement it, but it would be neat to see the ability to customize the characters your player interacts with in the game.
Also, lots of customers at restaurants want custom orders, like me, I always want extra pickles, lol. But no cheese, or ketchup, or mayo, eww, lol.
Great game!!

By Jonathan Candler on Sunday, September 27, 2026 - 17:31

I love cats, I love games like this and have been looking for something like this for quite a bit and I love when devs take accessibility into a serious account and is always looking for feedback on improving their games. Much respect! Can't wait for this new build to drop. Keep up the fantastic work.

Hi Moopie!

First of all, thank you! And I have a slightly embarrassing confession: I had to check whether hiring staff was actually still in the game. 😂 I thought I had removed it at some point — turns out I didn't! Yes, you can still hire waiters.
You can't give them custom names at the moment, though. I hadn't thought about that before, and I actually like the idea, so I've added it to my notes. :)
And you're now another person asking for custom orders! Things like extra pickles, no cheese, no ketchup, etc. could definitely make the customers and orders feel more alive. I've added that to my notes too. You people are slowly writing my roadmap for me. 😂
Also, since you mentioned character customization, here's a little secret: when you get a chance, go to the Profile screen and try tapping the cats. I believe this should also be possible with VoiceOver, although I'm not 100% sure about that part.
And their real names are Holosko, the white one, and Sabri, the black one. ❤️ They're not random cats. :)
Thank you for playing, and I'm really glad you're enjoying it!

By birkinapps on Sunday, September 27, 2026 - 17:58

In reply to by Jonathan Candler

Hi Jonathan!
Thank you so much — especially for what you said about accessibility. It genuinely means a lot to me. :)
I was hoping the new build would already be out by now, but Apple kept the small 2.0.1 update — mostly bug fixes and opening the store — waiting for more than 24 hours. So... I cancelled it. 😂
At that point I thought, if we're waiting anyway, I might as well make it worth the wait. I've decided to skip 2.0.1 and go straight to 2.1, which I'm planning to submit today. :)
And you love cats... well, then I definitely recommend visiting the Profile screen and interacting with the cats when you get the chance. :)
I won't spoil everything, but their names are Holosko and Sabri. ❤️
Hopefully Apple is a little faster with 2.1!
Thank you again for the kind words and for playing. :)

By little bunny on Sunday, September 27, 2026 - 18:52

I actually have a suggestion, could there be a multiplayer option where we could play with different people while we manage a restaurant together? I know this seems like a huge suggestion/idea but I love games that have to do with the multiplayer aspect of things and I feel like not a lot of accessible cooking games have that. Maybe it could be expanded upon in the future? I just figured that this would be a good idea to start out with. Maybe not everybody will agree with me on this but I thought I would put it out there. This is awesome, and I'm so glad you're putting a ton of thought, other people‘s ideas/suggestions and accessibility into this for everyone. I totally can't wait til I see what comes next

By birkinapps on Sunday, September 27, 2026 - 18:57

In reply to by little bunny

Hi little bunny!
Okay, this might be the biggest suggestion I've received so far. 😂
Multiplayer would be a huge addition, so I definitely can't promise anything here. But I can see why it could be fun.
The first way I can imagine it working would be a co-op restaurant where two players have different responsibilities — for example, one handles pizzas while the other handles burgers and drinks, with some orders requiring both players to work together. I can already imagine the chaos. 😂
That said, multiplayer brings a lot of technical challenges, and accessibility would have to be considered from the very beginning as well. So this is definitely more of a “maybe someday” idea than something I'm currently planning.
Still, it's an interesting suggestion, and I'm glad you brought it up. Who knows what Restaurant Rush will look like in the future? :)
Thank you for the suggestion and for all the kind words! ❤️

By little bunny on Sunday, September 27, 2026 - 23:43

In reply to by birkinapps

Oh my gosh yes! I can totally see that would be chaotic but it would be really fun. It could definitely be a future suggestion, it doesn’t have to be implemented now, just thought I would put it out there since everybody else is putting out suggestions and ideas lol. visiting other people's restaurants and helping them out with orders and such would be another future suggestion, but I’m not sure how you would make this work. do we have any update on the new update that’s coming out? I have a feeling that this will be on my phone for weeks and days. I can’t pay for the story mode, but I really enjoy playing all the levels and stuff.

By Moopie Curran on Monday, September 28, 2026 - 01:30

Hi,
Is there a way to toggle the music on and off? I don't always mind in-game music, but there are some times I might be listening to something else while I'm playing. :)