Blindfold Rummy

Category

Description of App

Blindfold Rummy is a fully accessible Rummy card game for both sighted and visually impaired people, designed for rapid audio play.

Blindfold Rummy comes with Gin Rummy where most or all of the cards can be combined into sets and runs and the point value of the remaining unmatched cards is low. When you have very few cards that are not in a set or a run, you can knock, and the player with the lowest points in their hand wins the round.

The game is played until 100 points, or whatever target score you set, is achieved by one of the players. You play against up to 3 computer players.

You can customize the game to your liking: how much extra information is spoken and how quickly it is spoken, how many sound effects are used amongst other things. And you can post your high scores to Twitter or Facebook.

Blindfold Rummy was suggested by several blind gamers who enjoyed Blindfold Spades and Blindfold Hearts.

Version

1.1.0

Free or Paid

Free

Apple Watch Support

Not Known

Device(s) App Was Tested On

iPhone

iOS Version

iOS 9.2

Accessibility Comments

This app is fully accessible with VoiceOver.

VoiceOver Performance

VoiceOver reads all page elements.

Button Labeling

All buttons are clearly labeled.

Usability

The app is fully accessible with VoiceOver and is easy to navigate and use.

Recommendations

3 people have recommended this app

Most recently recommended by Portland Chris 7 years 11 months ago

Options

Comments

By Karok on Sunday, December 6, 2015 - 01:26

hello to all, normally i am very quick to grasp the logic of other card games in the blindfold series, yet this one is stumping me. would anybody be able, who is familiar with the workings of rhummy and of course has had a chance to play this title, be kind enough record a podcast?

By Clare Page on Wednesday, January 6, 2016 - 01:26

Hi! In answer to the previous comment, I'm still learning to play Blindfold Rummy myself, and don't have the equipment to do a podcast on this game, so i'll leave that to someone far more qualified than me. Although i'm not very good at this game at all so far, losing far more games than I win, i still enjoy it. However, there are a couple of things which i think could be improved. I don't know if this is a bug, but if I knock too early to end the round, whichever card I have in focus disappears from my hand and I still have to discard another card. Also, when it comes to working out if I have few enough points from cards outside runs or sets to end the round, it would be useful to know what each card is worth, and this could be explained in the scoring section of the user guide: I would assume that cards ranked ace to ten are scored at their face value, 1 to 10 respectively, but what about jacks, queens and kings? This is probably academic since the less deadwood points we have the better, but I'm still curious. In spite of these comments, I'm still glad to have this game, and hopefully I'll soon improve: it certainly helps to be able to group the cards together which we want to put into runs or sets, something I finally got the hang of earlier today, but now I just need to get the hang of getting lots of points! (Smile).

By KidFriendlySoftware on Wednesday, January 6, 2016 - 01:26

Please send me a list of bugs you've found at [email protected]. I've had a handful reported, and I'm working on an updated version.

By mike mcglashon on Wednesday, January 6, 2016 - 01:26

In reply to by KidFriendlySoftware

found bugs in rummy

hi guys:
i just downloaded the blindfold rummy game last eve and i truly do like it.
Whilst playing it though, i found a few bugs of which I think we should kick around.

1.
concerning the discard card pile:
it seems that we are allowed to pick off the discard pile whenever we want,
even if we can't use it in a book or run in our hand;

it is my understanding after many years of play that one could only lift the discard card only if it is used in a book or run in one's hand.
this would prevent someone from only selecting the discard card for the sole purpose of knocking;

2.
concerning the grouping of cards in the hand and knocking:
i had a hand last night that looked like this:
3 fours where one of them was the 4 of spades,
ace, two, and 3 of spades;
3 kings;
and an ace of clubs;
and knocked with jack of diamonds or something like that after drawing the four of spades from the deck;

in my mind i used the jack of diamonds to knock with 1 where 1 is the ace of clubs;
and my runs were in fact the 3 fours, ace, 2 and 3 of spades, and finally the 3 kings, making the ace of clubs the only deadwood in my hand;

the game took it upon itself to automatically put the 4 of spades with the ace, 2, and 3 of spades;
and counted the two remaining fours, 4 of hearts and diamonds with the ace and made me knock with nine instead;
i purposely would have kept the 4 of spades with the fours thereby limiting the choices the other guy would get to play;
and thereby get to knock with one;

3.
also concerning knocking:
it seems that i cannot see what the other guy actually knocked with;
the game automatically plays on his runs for me if he knocks;
in real life when someone knocks both players put their books and runs on the table;

4.
concerning grouping of cards in the hand:
is there a way to move single cards or groups of cards in front of certain cards and not always at the front of the hand?

now, having said all that, it is a great game and i do love it;
i can't wait to figure out how to play against other people (especially sighted) online;