More Accessibility enhancements coming to A Dark Room for iOS in March

App Developer
I've just wrapped up the next set of accessibility enhancements to A Dark Room. The release is slated for the first week of March: Here are the list of changes: - supplies screen is now a table that can be navigated - minor grammar and spelling errors were fixed - world map is now a table that can be navigated - distance from the village (while on the map) is the first landmark that will be spoken Also, starting today, I've dropped the price of the game to $0.99 and will keep it there until March (maybe longer). Hope you enjoy! If you have any other changes you'd like made, now is the time to let me know :)

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#1 a dark room

This is excellent news I am looking forward to the release.

#2 Cool! I'm loving the game.

Cool! I'm loving the game. I'm looked in to the loop of exploring as I have built all of my huts and traps and stuff, so dunno what to do from there, but the game really rocks! Keep it up.

#3 Update released.

App Developer

The update just made it into the app store. Hope you enjoy!

#4 Sold!

Going once, going twice, sold! Okay, I'm gonna take the plunge and get this.

#5 question on combat

Hello all Excelent game, have a quick question. If I have a spear in one hand and a sword in another, must I alternately tap the attack buttons in order for my character to actually hit enemies or do they attack automatically? I assume you must since if I just sit there looking at the screen, I lose health while the enemy does not. If this is the case, would you consider putting in an auto battle feature? Perhaps that will let someone concentrate on battle updates instead of having to go between attack buttons. This could be especially annoying if you move your finger away from the attack button area so while you are looking for them again, you are getting hammered. Granted I have not been in combat for a while since I am working on upgrading equipment so maybe the last few updates have changed things.