Description of App
Set in a cyber dystopia, Sonarium is an immersive, audio adventure game that follows the journey of a discarded, half-destroyed android, who finds itself awakened on a trash heap outside of the city. Without functioning optic sensors, the android is compelled to locate and assemble components found within the game world to ultimately, restore its sight.
IMMERSIVE AUDIO EXPERIENCE
3D POSITIONED SOUNDS
SIMPLE TOUCH CONTROLS
It's like VR, for your ears…
Free or Paid
Apple Watch Support
Device(s) App Was Tested On
Fully accessible and playable. Instructions are self-voiced so no worries. The best performance is when playing without voiceover but if it's enabled it's still okay. It's very well intergrated so when you'll touch the screen Vo is just not saying anything.
This is very little and fun adventure game. I hope to see more like this in the future!
3 people have recommended this app
They should make a similar game but about an iOS device.
The character won't even move where i want him to move. I'm getting a refund.
I am unable to make the character move around.
There's a joy stick but I can't find it. I've tried tapping and moving my finger up, right, left down, on the left side of the phone but nothing happens.
I'm trying to get a refund but the app isn't showing up when I use reportaproblem.apple.com
Just wait awhile. The app will eventually appear in your purchases and then you can go for the refund.
Thanks so much for checking out my game! I really appreciate the support.
It is my utmost aim to ensure that players are enjoying Sonarium, so I am sorry to hear that some are experiencing issues. Your feedback is important and will not go unheard. I am working on a simple update to increase the accessibility of the mobile joystick. I’ll be sure to drop a note here when that update is live. Thanks so much for being gracious and for playing!
is it a good adventure games and have fighting and action thing like that?
Not having tried the game myself and trying to gauge how moving in the game works, do you have to use a joystick to move your character around? Perhaps a suggestion could be to take a page out of the book of Papa Sangre or Blindside. Have the player wear stereo headphones and, while holding the phone in one hand pointing forward, have them move their entire body clockwise or counter clockwise, and either use one finger to swipe up or down to either move forwards or backwards, or like in Papa Sangre, have the user tap the left and right side of the bottom of the screen to move forward. Just a thought!
Another idea would be to take something like in "A Blind Legend" where you slide your finger across the screen in the direction you wish to go.
Are the right and left controls supposed to turn the character or actually step them in the chosen direction? That's the one thing I'm not entirely clear on.
I bought this game, and I must say I don't think it is very playable as it currently stands, the main problem is orientation is difficult, I mean there isn't even a tutorial to get the hang of finding objects in the game using the sonar etc, and also when trying to move in the game there is no way to tell if I am going in the right direction as sound doesn't pan or anything, and I can't even tell if I am moving because no footsteps or other environmental cues. I just wonder did the developer even check out any other audio games? to me this kind of feels like the developer came up with an idea but didn't plan two well when creating the game. still hopefully it will improve as time goes buy, I am holding off on getting a refund because of the developer posting on here, but it definitely needs substantial improvement, in fact maybe the developer could share with us the update he has in mind for the game, because of this first version being so unplayable I think he could use our input rather than just assuming what we need or what makes a game good or playable for us.
Of course this is only my opinion, but perhaps it should be changed until the game actually does become accessible.
Everyone, thanks for the feedback! To address the concerns:
Footstep sounds and other environmental feedback sfx have been in the game since release. Also, movement is only forward, backward, right, and left; there is no rotate. The “movement system” and “sonic targeting system” sfx given at the beginning of the game serve as a reference to know what to listen for when using the joystick on the left and tapping to pulse on the right.
Where the inaccessibility comes in: I did find that the radius of the joystick is far too small so when swiping your finger on the left, there’s a good chance the joystick isn’t getting triggered at all. So, the update will feature a much larger area on the left side where the joystick will be engaged, making your finger placement less particular. I have also made some content improvements to make the 3D sounds more apparent, giving the player a better sense of direction and spatial awareness.
The new build will be uploaded to Apple tonight and should be rolled out by the end of the week.
Thanks so much for your feedback and patience. Your input is super valuable!
Hi thanks for the reply, I listened to the stuff at the beginning of the game, but I actually had no idea that was supposed to be a tutorial, maybe you could make the reference a bit more interactive, or offer a way to learn game sounds with no distracting music or other stuff, I suspect I haven't actually been moving at all, as when I was tapping on the left nothing was happening, also how are we supposed to know if we are going left, right or forward? does sound play on the left if we are going left, right if we are moving right and center if we are going forward?
I was seeing prompts from the game saying I should continue going forward, so that's why I assumed I was moving forward. personally for me I dislike game music as it gets in the way of environmental sounds so I would love a way to shut it off.
Thanks to everyone for the feedback on Sonarium. I appreciate the insight and patience in the iterative process.
An update which features a more usable joystick, as well as some content improvements based on your feedback, is now live!
Hi, I have tried the new update, and to be honest for me it has made no improvement what so ever, I have been able to take a few footsteps but that's it, and tapping in the same place on the screen didn't result in me continuing to move, I think a much better movement system would be to use left, right and top and bottom of the screen for movement and the middle for the sonar, at the moment the problem is actually telling where the joystick is on screen, and once you find it finding the bit for the direction you want to go, seriously its all very well making the joystick bigger but it has a fundamental design issue with it being a joystick. unfortunately I don't think they are available any more, but games like papa sangre had a much better movement system. the game at the moment feels sluggish and slow, and I presume that leaving VoiceOver on isn't the issue as the screen does respond when tapped, just the joystick is an awful navigation method. plus your instructions are vague, its all very well saying the joystick is on the left, great, that's basically putting us in a glass desert where we have to stumble around hoping we find it and when we do that we consistently find the right bit to keep moving.
The game is nice, but I have to agree with Alex on this one. There needs to be a better moving system. perhaps instead of you tapping the sonar button, it activates automatically when you get close to an object and you can then hone on it by pressing the top of the screen to go forward, bottom to go back, twoards the left to rotate left and the right to rotate right.
Also, not sure why, but it puts me in landscape with the supposedly home button to the right. That also doesn't help at all, since I have the iPhone X and no home button, so orientation is a killer. I love the game idea, i really do, but right now there needs to be a better navigation/sonar system implimented instead of constantly tapping the right side of the screen to ping, it's not a great idea right now. It has potential!
exactly, I would say at the moment the game is a waste of money and I wouldn't encourage anyone thinking of buying it to get it now, or if you do, get it to encourage the developer but don't expect it to b playable, seriously we need to be listened to feedback wise, or the developer needs to look at how other moving games work, for example games like inquisitors heart beat, or the space game that the company also makes I can't remember the name now though off the top of my head. please do carry on refining the game just listen to our feedback that is all, maybe even open it to beta testing so you don't have to submit the app to review and can get feedback during development.
Oh, you mean flarestar?
that's the one yes, in fact that would probably be a much better model of movement to follow than inquisitors heart beat, though there games are very buggy and have no replay value once completed, papa sangre was the gold standard for movement I think though along with papa sangre 2. the only reason I am not going to ask for a refund is because the developer posts on this entry and because he seems to want to refine the game, but it needs a total rethink. I like you Justin am on an iPhone x.
I am reading through your posts and it's really interesting why you are having so much problems with the game. When I grabbed it for the first time I completed it with my first try and it took me like 20 minutes.
The navigation is super easy and much better when compared to some other things I ever seen (Flarestar and everything from this italian company could be a example of totally bugged and totally bad coded games)
I've played a lot of video games in my life even if I am totally blind and maybe you are not getting how virtual joystick works? There's no tapping on the left side of the screen to move. You need to put your finger and move like you are when playing using a controller like X360 or DS4 one.
thanks for explaining about how the joystick works, this is where the instructions need improvement, I have now managed to progress much further in the game, but I found the background music very annoying and in some places really loud so that important sounds are drowned out or really muffled like the sound of the dogs or the ping sound when looking for parts.
I haven't used consoles with traditional joysticks before, the closest I have come to this was a gameboy which had a cross shaped cursor pad with clear buttons for left, right, up and down so that's how I was picturing it, though I have scene joysticks on other consoles just never used them.
Yeah, it's okay I helped just a bit. :)
I am familiar with video games so this one was a natural to get and play without any extra explanations. Developer did everything to make this as clear as possible and I don't think so He was thinking about blind players in general (could be wrong of course).
For all of you who have problems playing: Imagine like you're using a controller where you need to put your finger on the analog stick to move around, this is example virtual joystick works, just put your finger on the left side of the screen and slide it in the direction you want to move and nothing else, super easy. :)
There are few moments where the music isn't perfectly mixed with other sounds but overal it was good enough for me and I couldn't imagine playing this one without the music.
One extra note if you're not sure about:: If you will be killed you will start just before that moment as the game is splitted in to something like a screens. If there will be some sort of wall sound try going left / right to progress and as far as I remember there's a place where you need to get back to get to the correct path.
I played it just once from start to end so I don't remember everything. It's just simple game with really good concept and I wish the developer will expand this idea to something more complex and bigger in the future as it's really cool! :)
I've captured about 5 of the "optical components" so far. I haven't played video games much, but i have played them, so I had to think about the movement of a joystick. I flick my finger in the general direction I want to go, whether it's straight or diagonal. Then I hold it to move. Maybe it would be possible to make the sonar a toggle, so that it could stay on while navigating. I've been holding down both the joystick and the sonar in order to be constantly updated on my position. I love this game concept, and I appreciate the robot's commentary.
I'll need to review my game play to be sure, but I believe it's not possible to hold down the sonar control, so I should say that I constantly keep tapping while holding down my other finger to move. I tap it as fast as it can respond, I think about once a second.
That was such a refreshing and different way to play a game that I got a brain workout. I want to play it again, now that i know how it works. It was fun re-training my "muscle memory" for something different. Thanks for this game; I thought it was outside-the-box thinking and a lot of fun!
Sorry but I installed the game and it doesn't work; as soon as I open it VoisOver only tells me In Progres and it doesn't start.
It works on my iPhone X. Give it a few seconds and it'll load. It just takes time.
So I just bought this game.
All in all, it was going all right.
Only there's this one point where the music gets really loud and you can't hear your robot moving, nor the sonar sounds very well.
You can, but it becomes rather difficult.
there really needs to be a way to turn off the music or something. it's super annoying.
How exciting to have another game. It sounds very fun. I purchased it to help support the accessability. It is $1.99 which is less than a cup of coffee.
I love a great bargain!