Free JumpInSauceRS

Last modified
Wednesday, October 4, 2017
Category

Description of App

Are you our Hero?

Help save Earth from the Evil Queen DarkSock in this exhilarating Space shooter!

JumpinSauceRS is a space shooter game, which allows blind and visually impaired individuals to play with their sighted friends and family.

Created by parents to enable their blind child to play with her sighted siblings, JumpinSauceRS is a virtual playground where blind and sighted individuals can finally play on an equal footing.

We have two versions available to download, this paid version and a free version. If you like what we’re doing and wish to support us then please purchase this paid version, your contribution goes into helping us develop more games in the future. Your account will receive a medal of honour showing you have supported us and your scores will be displayed with the medal of honour, showing that you have supported us by purchasing the paid version.

If you are blind then please make sure to navigate to the notes. We use the same principal as blind sports by putting sounds in the game objects allowing you to identify oncoming enemy bots and shoot at them. Your device has an accelerometer which allows to you tilt it to control the movement of your ship... left, right, forward and backwards... as your position in the game changes you will hear the position of the enemies change, when you hear one in front "shoot". A normal strategy is to shoot while tilting from left to right and back again.

Please help us improve the game by sharing your feedback, we need you!

Let’s make a difference, together.

• SUITABLE FOR AGES
Suitable for all ages

• PRODUCT LANGUAGE
English

• LOVE THE APP?
If you or your child likes the game, please leave a review or purchase the paid version to help us keep developing more games in the future.

• AUDAZZLE CUSTOMER CARE PLEDGE
We are committed to bringing all our customers the highest quality apps and aftercare service and are always looking for ways to improve our games so please get in touch if you have any suggestions or feedback. In the unlikely event that you experience a problem, please email our support team who are waiting to help you. Email us on support@audazzle.co.uk you will usually receive a reply within 24 hours.

• CHILD FRIENDLY APP
This game does not contain in app purchases of any kind. Your child will be given the option to enter an email to receive their profile details, username and password will be completely random safeguarding your child’s identity. Their profile will be used to save their high scores in the Audazzle hall of fame, nothing else. We do collect anonymous usage information to help us improve our services and applications.
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Follow Audazzle on Twitter: @audazzle
Like Audazzle on Facebook: http://www.facebook.com/audazzle
Find out more about Audazzle: http://www.audazzle.com
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Version

1.2.3

Free or Paid

Free

Apple Watch Support

Not Known

Device(s) App Was Tested On

iPhone

Accessibility Comments

This app is fully accessible with Voice over

iOS Version

iOS 9.00

VoiceOver Performance

Not applicable for this app.

Button Labeling

Not applicable for this app.

Usability

The app is fully accessible with VoiceOver and is easy to navigate and use.

Other Comments

There is a free version, and a paid version. Personally, I haven't gotten so far into the game, but it is pretty immersive. For a small game, it is nice.

Developer's Twitter Username

@audazzle

Recommendations

1 people have recommended this app

Most recently recommended by Igna Triay 4 years 8 months ago

Options

Comments

Submitted by Ken Downey on Sunday, October 18, 2015

Well, this is interesting and again, as I often say about new games, I can certainly see a lot of potential. I hope the dev finds this list, because until then nothing we say is worth a whole lot lol.

Submitted by Apple Khmer on Monday, October 19, 2015

Is this like Nebula?

Submitted by Clare Page on Tuesday, October 20, 2015

Hi! I thought I'd try this game as it was free, but, to be honest, I'm not totally sure what I'm doing when I play it. When I first opened the game, there was a quick tutorial, but I can't get back to it and I'm not sure whether I took in everything it said. After I've started a game, I hear noises of enemy ships, then they're drowned out by a huge crowd of voices saying something like "Play boundary", which drown out most of the ships. I randomly tilt my iPhone back, forward, left and right, and sometimes I get a round of applause when things go quiet, but sometimes i hear "Game over". I'm not even sure whether I have to tap the screen to shoot during game-play, or whether shooting automatically happens when an enemy happens to arrive in the middle of the stereo field. If someone can explain this game a bit, that would be helpful: thanks in advance.

Submitted by Michelle on Saturday, June 25, 2016

Hi, I am sighted, and here is what I see when I open the game:

The game is supposed to be played in landscape mode, so the phone must be tilted. And it must be tilted counter clockwise (so that the bottom of your device is to your right). It doesn't seem to support the other way around. I tested it on Android, not my iPad though.

There are four buttons on the left side of the screen, and four on the right.
The second button from the top on the left side will always explain the menu screen. This seems to be consistent in all screens. It'll take some practice to hit it. It's called "Insight". When you hear "Audio Insight Requested" you found the right one.

If you want to play, press the button on the bottom left corner of the screen. It's called "Play" or "Go Training", depending on your progress in the game.

The first time you press this button, you will instantly get into a training level.

You control a small spaceship and there are asteroids in your path. You can jump over or shoot these asteroids or evade them. Hold your device up in front of you (so that the screen would be parallel to a wall). If you then tilt your device left, your spaceship will move left. If you tilt right, it moves right. As soon as the spaceship hits the edge of the screen, you will hear a voice say "Player Boundary".

If you tilt the device forward, so that it is flat (like if it was lying on a table), the spaceship will move forward and away from you. This is not necessary to make the ship move, as far as I can tell. The ship flies forward on it's own, this just makes it faster.

The audio is supposed to tell you where the asteroids come from so that you can tilt your device away from it. And if you want to shoot - the shoot button is in the bottom right corner of your screen. Right above it is a jump button. There is a shield button in the bottom left corner of the screen.
In the tutorial you need to move the ship around and press each of the buttons once to make it continue.

The Pause button the left side stops the audio, but it doesn't actually pause the game. The time keeps running and the asteroids still come towards you. So use with caution.

After the training level has run once, you need to create a character for online gaming. A menu screen will tell you to do so. The button to proceed is in the bottom left corner of the screen. That's as far as I have gotten in the game, so I don't know what happens after that.

Hope this helps a little.

P.S.: I am not the app developer.

Submitted by ming on Sunday, June 26, 2016

anyone made a podcast demonstration for this game?

Submitted by tunmi13 on Sunday, June 26, 2016

In reply to by ming

No, there is no podcast on this game but I'm working on one.

better late than never, I wish we'd found this sooner. Here now though and ready to add to peoples comments, update on issues and keep everyone more up to date from now on. For anyone who stumbles on the threads here the game should work the same for Android as for Apple devices. Similarly for PC's, Linux and Mac who of course can use their keyboards and cursors.

This is my first post here and the first for Audazzle also, so pls be patient with me.

Submitted by audazzle on Thursday, June 30, 2016

Clare, somebody kindly made a guide here on AppleVIS. Also each level now has a narrated guide, during which the game is in super slow motion. Once you know what your doing you can switch the slow motion of by using button 5 on the settings screen. Which is TOP on the right hand side.

A tip is that the spaceship you control has audio gun sights, that buzz when an enemy is shootable.

Submitted by audazzle on Thursday, June 30, 2016

Thanks for stepping in here Michelle, really good of you.

I just tested the pause on my PC perhaps its a different build, everything pauses. The only scenario where pause currently has no effect on my iPhone is at the start of a level ... this is because the game is already in slow motion until the narration stops. I have to admit if your blind this might be confusing. Once slow-mo narration stops any level can be paused.

Submitted by audazzle on Thursday, June 30, 2016

To everyone else we think we should release a simpler game based on JumpInSaucers 2.0 , perhaps it should be a separate version.

1. My question is for you is which feature would you kill?

2. Really am thrilled to read everyone's comments, can't believe it took so long to find out about this page.

3. Let me confirm we've done our own custom voice over, narrations, and other accessibility features. Our goal is to make inclusive games to play against sighted friends and family, so we'd love to hear feedback from everyone about the improvements we must make to this and future games.

4. For inside information we have an Audazzle Games facebook group anyone can join that.

5. Any Mac users who would like to test the game before we submit it to the Mac store or whatever Apple call it, send me a message.

Cheers, Selwyn (on behalf of Audazzle Games)

Submitted by Toonhead on Friday, July 1, 2016

Hi. You knew someone would probably ask this eventually, so here goes... Where on earth did the name JumpInSauceRS come from?

haha @Toonhead that must be a pun. There are at least two answers, one a dull and honest terrestrial account of a hello "earth" space shooter... the other a universal story yet to be fully told, whose early verb can be found at http://www.audazzle.com/mists. The team at Audazzle are figuring how players adventures on Audazzle games can directly add to the history of JumpInSauceRS and other stories. Probably through an accessible web or mobile app. Love to hear your thoughts.

p.s. Do you think Dark Sock prefer's ketchup or knitting machines?